Chris Farmer
Screenwriter
- Joined
- Aug 23, 2002
- Messages
- 1,496
What are some of your all time favorite moments from video games? Not necessarily full levels, much less the entire game, but specific sequences that stand out as truly exemplary?
I'd put in that list when you get the Master Sword in Zelda: Wind Waker. The trip through Hyrule Castle was absolutely incredible, especially with the black and white going to color after you got the sword followed by one mother of a battle. That was the best part of the entire game, and may well be the single greatest sequence I've ever played through.
First entering Tallon IV in Metroid Prime. Seeing Samus rendered perfectly in 3D, with a remixed Metroid theme playing, and then running into so many old friends from previous Metroid games was handled flawlessly.
First pulling the trigger on the BFG 9000 in the first Doom. You know you remember it.
Playing Civilization on the real world map as the Americans. Total isolation in North America, then discovering seafaring that let my ships cross the Atlantic and Pacific, and then finding the Germans and Japanese exactly where they're supposed to be.
Web slinging in Spider-man 2. Sure the game had serious flaws, but the real-world map combined with the perfect handling through the concrete canyons of NYC provided a freedom of movement that few other games have reached.
Marathon Infinity, while lacking in specific exact moments, had a number of places that tied the game together within itself as well as to the other two games in the series in a pitch-perfect fashion.
Letting Alric cut loose with the lightning sword in Myth II.
Exploring Hong Kong in Deus Ex. The most impressive part above all was how much they encouraged exploring. At one point there was a tavern off the main path for the level. If you worked your way through the kitchens, freezers, ventilation system, and eventually sewers of that tavern, you found a few pretty powerful upgrades. It let out right into the canals for the city as well, just like you'd expect. How many people found that tavern to begin with, much less explored just how completely it was all laid out?
I'd put in that list when you get the Master Sword in Zelda: Wind Waker. The trip through Hyrule Castle was absolutely incredible, especially with the black and white going to color after you got the sword followed by one mother of a battle. That was the best part of the entire game, and may well be the single greatest sequence I've ever played through.
First entering Tallon IV in Metroid Prime. Seeing Samus rendered perfectly in 3D, with a remixed Metroid theme playing, and then running into so many old friends from previous Metroid games was handled flawlessly.
First pulling the trigger on the BFG 9000 in the first Doom. You know you remember it.
Playing Civilization on the real world map as the Americans. Total isolation in North America, then discovering seafaring that let my ships cross the Atlantic and Pacific, and then finding the Germans and Japanese exactly where they're supposed to be.
Web slinging in Spider-man 2. Sure the game had serious flaws, but the real-world map combined with the perfect handling through the concrete canyons of NYC provided a freedom of movement that few other games have reached.
Marathon Infinity, while lacking in specific exact moments, had a number of places that tied the game together within itself as well as to the other two games in the series in a pitch-perfect fashion.
Letting Alric cut loose with the lightning sword in Myth II.
Exploring Hong Kong in Deus Ex. The most impressive part above all was how much they encouraged exploring. At one point there was a tavern off the main path for the level. If you worked your way through the kitchens, freezers, ventilation system, and eventually sewers of that tavern, you found a few pretty powerful upgrades. It let out right into the canals for the city as well, just like you'd expect. How many people found that tavern to begin with, much less explored just how completely it was all laid out?