-

Jump to content



Photo

Behold, the true power of the Gamecube


This topic has been archived. This means that you cannot reply to this topic.
87 replies to this topic

#1 of 88 Adam Nixon

Adam Nixon

    Second Unit

  • 334 posts
  • Join Date: Feb 21 1999

Posted July 31 2001 - 12:14 PM

Some of you may have already seen these, but the latest sreenshots of Star Wars:Rogue Leader are just utterly STUNNING.

Posted Image

Ground troops on Hoth you can actually command!

Posted Image

The best Bespin in ANY Star Wars game.

Posted Image

This is NOT a cutscene, amazingly.

Posted Image

Bump mapping implemented on the ice.

[Edited last by Adam Nixon on July 31, 2001 at 07:18 PM]

#2 of 88 Dean Cooper

Dean Cooper

    Supporting Actor

  • 975 posts
  • Join Date: Oct 23 2000

Posted July 31 2001 - 01:37 PM

Very nice indeed Posted Image Hope the game play is as good as the eye candy. Theres some new Starwars screen shots for the Xbox today too. check them out at:
http://xbox.ign.com/...iews/16466.html
and here http://xbox.ign.com/...iews/16488.html

Dean


[Edited last by Dean Cooper on July 31, 2001 at 08:39 PM]

#3 of 88 Camp

Camp

    Screenwriter

  • 2,303 posts
  • Join Date: Dec 03 1999

Posted July 31 2001 - 01:45 PM

Wow. You might as well have posted porn.

Bespin has too much of that CGI shiny look...that needs to go.

#4 of 88 Adam Nixon

Adam Nixon

    Second Unit

  • 334 posts
  • Join Date: Feb 21 1999

Posted July 31 2001 - 02:00 PM

What's really amazing is that now we're at the point technologically where that "CGI shiny look" is actually an issue.

It's even more astounding when you consider that it's a first generation title.

[Edited last by Adam Nixon on July 31, 2001 at 09:02 PM]

#5 of 88 Dan Brecher

Dan Brecher

    Producer

  • 3,452 posts
  • Join Date: Jan 08 1999

Posted July 31 2001 - 02:31 PM

Posted about these new shots in the latest Rogue Leader thread over in Software. Truly one STUNNING looking game... How any star wars fan will resist the gamecube come November is beyond me.

Dan (UK)

#6 of 88 Morgan Jolley

Morgan Jolley

    Lead Actor

  • 8,138 posts
  • Join Date: Oct 16 2000

Posted July 31 2001 - 03:29 PM

The thing that you need to keep in mind about this game is that the X-Box literally can't handle it. Also, the game has 5.1 sound, which is great considering it will run at 60 fps with those gorgeous graphics. The GameSpot review said it was good in the gameplay deparment, too. I can't wait to see the X-Box try to beat this.

#7 of 88 Larry C

Larry C

    Stunt Coordinator

  • 55 posts
  • Join Date: Feb 05 2001

Posted July 31 2001 - 03:40 PM

Wow. You might as well have posted porn.
Bespin has too much of that CGI shiny look...that needs to go. Posted Image


I know I used it instead of porn. Thanks Nintendo.............can't wait...

#8 of 88 Dan Brecher

Dan Brecher

    Producer

  • 3,452 posts
  • Join Date: Jan 08 1999

Posted July 31 2001 - 04:04 PM

Me again. Just looking at all this again and have got to ask, HOW IS THIS POSSIBLE?! There was once a time I thought the death star attack/trench run was on the SNES Super Star Wars was the best thing ever. Never in my wildest dreams could I have pictured such visual Star Wars videogame perfection!

Dan (UK)

#9 of 88 Craig S

Craig S

    Producer

  • 5,492 posts
  • Join Date: Mar 04 2000
  • Real Name:Craig Seanor
  • LocationLeague City, Texas

Posted July 31 2001 - 04:08 PM

Geez, Dan, I figured you'd be asleep by now after getting your question in on the Fox chat. Ah, to be young again and not need sleep... Posted Image

As for those shots... Posted Image

As of right now I have decided to get a GameCube.

------------------
Too many DVDs, too little time...
AFI 100 Challenge - 36 to go!


[Edited last by Craig S on July 31, 2001 at 11:10 PM]

Three truths about movies, as noted by Roger Ebert:

 

* It's not what a movie is about, it's how it is about it.

* No good movie is too long, and no bad movie is short enough.

* No good movie is depressing, all bad movies are depressing.


#10 of 88 Dan Brecher

Dan Brecher

    Producer

  • 3,452 posts
  • Join Date: Jan 08 1999

Posted July 31 2001 - 04:13 PM

Oh I need sleep. Believe you me, I need sleep... Posted Image

Dan (UK)
-- 5:10am. :-/

#11 of 88 Van Patton

Van Patton

    Second Unit

  • 459 posts
  • Join Date: Jun 27 2001

Posted July 31 2001 - 04:44 PM

Those are amazing but not as good as my Max Payne running on my GeForce3!!

#12 of 88 Jeremy Illingworth

Jeremy Illingworth

    Supporting Actor

  • 540 posts
  • Join Date: Nov 12 2000

Posted July 31 2001 - 04:46 PM

Back in the day, before E3, I decided that I was probably going to get all three consoles. I already got PS2 on launch. With the XBox's claims of high definition support (which looks like it will come in 720p form) I bought a Toshiba 40H80; I do not have any other HD material to watch. But lately I have not been playing games much (I blame it on a lack of software) so I thought I might only get one more console. I decided to get XBox, to take advantage of my big, beautiful television set. Then I saw those pics of Rogue Leader today. I am now firmly entrenched in the GameCube camp. Unless XBox starts showing all of their games running in HD I'm afraid they've lost a sale. They need some serious propoganda to counter those screens.

jeremy

i use porn for porn

#13 of 88 Dean Cooper

Dean Cooper

    Supporting Actor

  • 975 posts
  • Join Date: Oct 23 2000

Posted July 31 2001 - 04:49 PM


------------------------------------------------------------

The thing that you need to keep in mind about this game is that the X-Box literally can't handle it.

-----------------------------------------------------------

Where did you see that? Seriously, I'd like to read up on what would make the Xbox have such a hard time with this game.

Dean

#14 of 88 Joel Mack

Joel Mack

    Screenwriter

  • 2,321 posts
  • Join Date: Jun 29 1999

Posted July 31 2001 - 05:31 PM

Quote:
Those are amazing but not as good as my Max Payne running on my GeForce3!!

Of course, your GeForce3 by itself cost more than a GameCube and Rogue Leader...

Posted Image

------------------
"If we blow up, whatever's left of me is kickin' your butt."


#15 of 88 Morgan Jolley

Morgan Jolley

    Lead Actor

  • 8,138 posts
  • Join Date: Oct 16 2000

Posted July 31 2001 - 06:36 PM

Well the XB cant handle this game for many reasons. One reason is the controller-the XB controller is not set up correctly (I know this is a cop out, but gimme a sec). Another one is the fact that the X-Box isn't as fast as the GC (the GC has no loading times at all, unless you count memory card data being loaded). The GC can also handle larger textures at higher resolutions and more of them than the X-Box. The bump mapping, the number of polygons (over 9 million a second), and the sheer quality of the game are unbeatable. From what I hear, none of the XB's first gen software already looks this good. Also, the GC is cheaper than the XB, and we have seen more from the XB than the GC and yet the GC still looks better.

#16 of 88 Evan A

Evan A

    Stunt Coordinator

  • 103 posts
  • Join Date: Sep 28 2000

Posted July 31 2001 - 06:44 PM

are those what you will see on a standard definition tv?

------------------
--------------------
Evan Adams
eaadams@ucdavis.edu
--------------------
--------------------
Evan Adams
eaadams@ucdavis.edu
--------------------

#17 of 88 Morgan Jolley

Morgan Jolley

    Lead Actor

  • 8,138 posts
  • Join Date: Oct 16 2000

Posted July 31 2001 - 06:48 PM

Hmm...I don't know. Probably.

#18 of 88 Evan A

Evan A

    Stunt Coordinator

  • 103 posts
  • Join Date: Sep 28 2000

Posted July 31 2001 - 06:59 PM

I think that this is an essential question that I have not seen adressed anywhere!

------------------
--------------------
Evan Adams
eaadams@ucdavis.edu
--------------------
--------------------
Evan Adams
eaadams@ucdavis.edu
--------------------

#19 of 88 Adam Nixon

Adam Nixon

    Second Unit

  • 334 posts
  • Join Date: Feb 21 1999

Posted July 31 2001 - 07:06 PM

The IGN article made no mention of this being through a progressive scan output, and since the most that the console will support is 480p, then I would assume these are standard definition shots. Next Generation mag had a cover story on Rogue Leader, and some of the Star Destroyer levels looked just as good:

Posted Image

Again, what's stunning to me is that this is a FIRST GENERATION title. However this game plays, the fact that Factor 5 could make this title look that great for launch makes me salivate at the possibilities for Perfect Dark 2 and the next Zelda.

#20 of 88 Gary King

Gary King

    Second Unit

  • 480 posts
  • Join Date: Apr 13 1999

Posted July 31 2001 - 07:15 PM

Quote:
Well the XB cant handle this game for many reasons. One reason is the controller-the XB controller is not set up correctly (I know this is a cop out, but gimme a sec). Another one is the fact that the X-Box isn't as fast as the GC (the GC has no loading times at all, unless you count memory card data being loaded). The GC can also handle larger textures at higher resolutions and more of them than the X-Box. The bump mapping, the number of polygons (over 9 million a second), and the sheer quality of the game are unbeatable. From what I hear, none of the XB's first gen software already looks this good. Also, the GC is cheaper than the XB, and we have seen more from the XB than the GC and yet the GC still looks better.

I was going to let you just slide on your grossly misinformed statement above, but this is just taking this a bit to far.

1) The NV20 (GeForce 3) has the nicest bump-mapping capabilities of any graphics accelerator ever created (well, potentially neglecting PixelFlow and R200... of course, PixelFlow is the complete opposite of consumer-level hardware, and R200 isn't available yet), and NV2A extends the NV20 feature set (not a great deal, but some). The screenshots you posted are simply diffuse bump mapping, or a simple N dot L calculation at every pixel. Nothing terribly fancy, and certainly well within the GeForce 3's capabilities. Hell, even the GeForce 1 can do per-pixel diffuse bump mapping + color map for a reasonable number of polys at a good frame rate.

2) The NV20 supports much higher texture resolutions than the Gamecube -- in fact, 4K x 4K textures can be used if necessary (4K x 4K x 32bits = 64MB, 8MB compressed). There are very few applications that call for 4K x 4K textures; however, I had an interesting algorithm I thought of the other day that would use them.

3) Programs on the GeForce 3 already render more than 12M polys/sec in full scenes, and the largest bottleneck is the AGP bus. The Xbox has much higher geometry throughput than the GeForce 3 (250MHz * 2 vertex shaders vs. 200MHz * 1 vertex shader), in addition to a much wider memory bus.

Now, you're entitled to your subjective opinion; however, your blanket assertions about what is and is not possible on the Xbox have always been false. There is no reason to propogate the misinformation that you have amassed.





Forum Nav Content I Follow