Posted August 08 2003 - 08:49 PM
| So because you state that anybody who disagrees with you is a fanboy we can't disagree? |
No, not at all, I want to hear everyones feed back. I just wanted to clear up that I am not bashing Nintendo here, I am just irked at this new revolution that seems to be starting. KISS gaming. Keep it Simple (for those who are) Stupid.
| Case in point, my girlfriend can pick Super Mario Bros 2 and go. Trying to get her into my Cube games is nigh impossible. |
I hear you, my wife is the same way, but game complexity is not an issue. It is more a controller and hand eye co-ordination thing. Having a controller with 2 buttons is a hell of a lot simpler than a 10 button controller. Does this mean that gaming now would be better if we had only 2 button controllers again. No. Simple yes, but better, hell no. Would Halo have been better on a old NES game pad? One button to shoot, one button to turn in a circle. Do-able, but fricken unbearable. More buttons = more freedom, even if at the sacrifice of simplicity, and that is an acceptable loss. 2d gaming is typically a lot easier to wrap your head around as well. And a lot of people have a hell of a hard time functioning in a 3d First Person shooter, or 3rd person game. But does that mean that those of us who play a mean game of Halo should suffer? Hell No. If you are not good at a game, and don't want to feel frustrated, then don't play, pure and simple. If you have trouble with games in general, then you should be renting, not buying. Or at least doing a little research. Heck thats what the Internet is for isn't it (Porn and Piracy not withstanding
) There are games on the market targeted all across the board on level of playability. Would I recommend someone who has never play a FPS to try Halo on Legendary for there first try, no way, that would be just mean. Games are made to be fun, if you find fun in being challenged like I do, then maybe harder games are your thing, but why should I have more limited choices in the games coming out because my wife and your girlfriend are unable to play Halo/Mario/whatever, without giving up and walking away.
| I humbly believe you're confusing the idea of difficulty with that of length. So you didn't get your money's worth from Zelda? Finished it in seven hours? I'm impressed. |
I don't think I am confusing length at all. Did I feel my money was well spent on Zelda, sure, I got about 30ish hrs of enjoyment out of it. Did it in any way pose a challenge from start to finish. No. It was a great game, but it could have been much better in the terms of challenge.
Length is not as big a factor as complexity as far as I am concerned. Take ICO for instance. It was about 6 hrs to complete, but it was bloody hard. No guided hand holding tour for the 1st hour of the game. Hell, you didn't even know what the girl you were trying to save said as all the dialog was in giberish. But, it did pose a challenge.
I just don't feel fulfilled when I play a game that poses no real challenge. I play games to be challenged, and for the stories they weave. Sure a good story can go a long way in making a mediocre game better, the story can be Tolkien quality, but if it is just a walk in the park, and a bore to play, is it worth the effort? Not nearly as much. If I wanted all story and no challenge I would watch a movie.
| As for Final Fantasy, who says that a name has to be an indicator of the internal workings? Mario games, again, are platformers but they all offer something different. Besides, what about Final Fantasy: Mystic Quest? There's a title we can all look up to as a beacon of quality. |
Posted August 08 2003 - 11:24 PM
| - The video game market is shrinking because games become too complicated |
Heh, WHAT is this guy smoking? The video game market itself is growing, it's Nintendo's share of it that's shrinking. Nintendo has completely lost touch with what customers want. For example, Nintendo has every chance to correct the mistake made with the latest Zelda and give gamers the old tech-demo style Zelda everyone has been asking for. Instead, the next Zelda will use the same engine.
To the people behind this: screw you Miyamoto, I don't care about your "artistic vision". I'm the customer and you'll make what I want or I won't buy it. I bought your last Zelda and was bored to tears halfway through. I won't make the same mistake again.
On the topic of Mario Sunshine, I absolutely loved those old skool mini-levels except for the lack of background graphics. If they released "Mario 128" composed of 128 old school levels set in lush worlds, I'd forget about the debacle that the rest of Mario Sunshine was.
| - Want to stop making video games more complicated and difficult, instead they want to keep games simpler for general audience |
How can they get any easier? In the half I played of wind-waker, I didn't die once. I absolutely hate blazing through a game, but I also don't much care for having my ass handed to me in the second level(Gitaroo Man). I think Dead to Rights(other than a cheap minigame or two) and Project Gotham Racing have perfectly tuned difficulty levels. Finishing those games is something to be proud of, but you never get the sense that they're impossible.
| - Sony PSP has no significant influence to the business, no matter what Sony brings out, they prepare their future products |
Yep, I'm sure the PSP will have no effect on the GBA, just like the Playstation had no effect on the N64. Are the people at Nintendo oblivious to the fact that they are in competition?
I think the most interesting announcements out of that are a Donkey Kong game in 2003 and a Wario Ware game. Wario Ware was awesome on the gameboy and I'll be interested to see what they do with it on the Cube. Namco is awesome and I think they'll do an excellent job with Donkey Kong if they make it 2.5D. Just stick the Klonoa people on it and you've got an automatic AAA game.