Ken Chui
Supporting Actor
- Joined
- Jun 20, 2003
- Messages
- 976
I came across an interesting factoid on why Japanese developers are reluctant to develop for the original Xbox: it is the most expensive platform (of the current three) to develop for. The figures were disclosed by 28 members of the Japanese Computer Entertainment Suppliers Association: the average cost of producing an Xbox game is 202 million yen ($1.82 million), whereas a PS2 title incurs an average development costs of 96 million yen ($877,000). The article can be found here.
Will things fare better for the 360? Development costs aside, there is minimal public interest at this time. A poll taken by the marketing research company Infoplant indicates that only 2 percent of Japanese gamers want a 360; the Revolution sparked slightly more interest at 8%. No surprise, the PS3 is on the wishlists of three out of every five gamers (60%); see article. Microsoft has its promotional work cut out for them at next month's TGS if they're sincere about gaining a foothold in the Japanese gaming market.
Will things fare better for the 360? Development costs aside, there is minimal public interest at this time. A poll taken by the marketing research company Infoplant indicates that only 2 percent of Japanese gamers want a 360; the Revolution sparked slightly more interest at 8%. No surprise, the PS3 is on the wishlists of three out of every five gamers (60%); see article. Microsoft has its promotional work cut out for them at next month's TGS if they're sincere about gaining a foothold in the Japanese gaming market.