Steve_Tk
Senior HTF Member
- Joined
- Apr 30, 2002
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I'll never get permission to buy a new iPad every year
Originally Posted by DaveF
Evolving rumors on the production of double-res screens
[url=http://www.macrumors.com/2011/11/22/more-claims-of-a-2048x1536-resolution-ipad-3-display/]http://www.macrumors.com/2011/11/22/more-claims-of-a-2048x1536-resolution-ipad-3-display/
/t/314060/wsj-ipad-3-with-retina-display-early-2012#post_3875013Originally Posted by DaveF
My four year old work laptop is driving 3360 x 1050 (dual 20" monitors) right now without a problem on a venerable WinXP system. Isn't 2D acceleration old hat, which is the bulk of iOS use? It's just about having enough RAM onboard.
It's 3D games that will be a problem. Apple might cheat, giving 3D GPU acceleration at the current resolution with pixel doubling to get it on screen. Or if the next system gives another 7x increase over the current graphics system, there may be more than enough power for a 4x increase in pixel count.
It seems like the hardest part is screen manufacturing, not GPU.
Originally Posted by mattCR
It will definitely be a coup; there are $350 video cards on the PC & Mac side that can't get full framerate (30+) consistently accelerated. The idea of cramming a 2k accelerated tablet.. I root for them to pull it off, it would be an amazing accomplishment. The Macbook Air, with a much larger screen is capped at a much lower resolution (in fact, all of Apple's laptops have a lower screen resolution with more horsepower)
Interesting.
Originally Posted by mattCR
Like I said, it's easy when you talk about the Kindle, where E-Ink has a totally different means of viewing it so the optics are different. But in the case of an pixel-dense screen here, the jump to double resolution is a monumental one. We'll see. We have to remember most iPad apps are written around 1024x768. The move up will either mean upscaling (significant performance hit) OR it will mean that the screen flips into a 1024x768 resolution mode as I noted above (a non-native resolution). That has mixed impact also.
One of the bigger things here is that even 64Gb will seem paltry to sustain the resolution and cache rate. You'll need to look at 64/96/128Gb as preferred to handle the data requirements here.
I'm not saying I'm not rooting for them to pull this off, but there are a lot of real whips and arrows in this jump that don't exist in doubling a 3.7" screen's resolution. Then again, I'm reminded that up until the day of, MacRumors and elsewhere were posting "stats" on an iPhone5 with "sourcing" that turned out bogus (reshaped bezel! new home button! bigger screen size!)
/t/314060/wsj-ipad-3-with-retina-display-early-2012/30#post_3875133Originally Posted by DaveF
This is (expected to be) a double res screen. It's a reasonable guess it will work just like the iPhone: apps will be pixel-doubled if not operating at native res. That's not computationally expensive. Raw pixel count aside, these are the same concerns as with the iPhone: larger art assets, more memory, etc. But it's not been a problem for the past 18 months. Look at your apps: aside from 3D games and GPS, they're small. Ignoring TomTom, my 7th largest app, and the first non-game in the list, is Numbers at 160 MB, a universal app. Most apps are about 50 MB -- do you they are primarily iPad art and will quadruple in size?