Wayne Bundrick
Senior HTF Member
- Joined
- May 17, 1999
- Messages
- 2,358
CoH's instanced missions are great, nobody can disrupt your mission. I think WoW has some instanced quest caves but so far all of mine have been in the open. Killstealing isn't much of a problem, the first person to strike an opponent gets the loot, others can help but they get no XP or loot.
The WoW collectors edition gives you a choice of 3 pets: a baby panda, a mini Diablo, or a baby zergling. And you can get a pet with every character you make on any server, unlike EQ2 CE's baby dragon which you get with only one character on one server.
So far WoW seems to be fairly friendly to casual players. When you are logged out you accumulate "rest". When you resume play from a rested state, you get a XP bonus until you have expended all of your rest. If you log out at an inn or anywhere in a big city, you accumulate rest four times faster, so it's a good idea to log out there. This rest concept gives a little boost to casual players to help them keep up with players who play often.
You'll definitely want to be in a guild with members that use their professions to support each other and also share their loot with members who can make the best use of it. For example, Rogues and Hunters (until level 40) are limited to leather armor, so any good leather armor drops should go to them, and otherwise the leatherworkers should be making them some nice armor. There's plenty of generosity in my guild and I wouldn't have it any other way.
One innovation that I think is indispensible is item hyperlinks in your chat messages. Shift-clicking on an object while typing the chat message will insert the name of the item as a link in the message that others can click and see the description of the item. My guild chat has a lot of messages such as "Anybody need a [Gleaming Claymore of the Whale]?" followed by all the warriors and paladins saying "Me! Me!" It's also great in the trade chat channel. And linking the item can be quicker than typing its name too.
The WoW collectors edition gives you a choice of 3 pets: a baby panda, a mini Diablo, or a baby zergling. And you can get a pet with every character you make on any server, unlike EQ2 CE's baby dragon which you get with only one character on one server.
So far WoW seems to be fairly friendly to casual players. When you are logged out you accumulate "rest". When you resume play from a rested state, you get a XP bonus until you have expended all of your rest. If you log out at an inn or anywhere in a big city, you accumulate rest four times faster, so it's a good idea to log out there. This rest concept gives a little boost to casual players to help them keep up with players who play often.
You'll definitely want to be in a guild with members that use their professions to support each other and also share their loot with members who can make the best use of it. For example, Rogues and Hunters (until level 40) are limited to leather armor, so any good leather armor drops should go to them, and otherwise the leatherworkers should be making them some nice armor. There's plenty of generosity in my guild and I wouldn't have it any other way.
One innovation that I think is indispensible is item hyperlinks in your chat messages. Shift-clicking on an object while typing the chat message will insert the name of the item as a link in the message that others can click and see the description of the item. My guild chat has a lot of messages such as "Anybody need a [Gleaming Claymore of the Whale]?" followed by all the warriors and paladins saying "Me! Me!" It's also great in the trade chat channel. And linking the item can be quicker than typing its name too.