BrianB
Senior HTF Member
- Joined
- Apr 29, 2000
- Messages
- 5,205
Why go to the PS2 which is a lot harder to make games for?
Why go to the PS2 which is a lot harder to make games for?
Argonaut aren't a new XBox developer - they were one of the first signed on! Remember "Malice" at the CES launch? That's their game!
This was one of the more impressive exclusive X-Box titles, but now its for PS2, also. Just a little sidenote.
and if a project is a total failure, then they put it as a tax write off and don't lose anything.
Exactly! That's how all business works.
Whenever our company makes a mistake (or individuals, for that matter), we just call the IRS and tell them about it. The tax agents are really nice folks (just like the pleasant chaps down at the SEC), and totally understand that, due to a miscalculation on our part, we just won't be paying taxes for the next 3 or 4 years.
If a game is a total failure (especially a big-budget title on the PS2, for example), the developer loses a whole lot of money. Companies have a very hard time breaking even in the games industry (let alone making a profit), which is why so many consolidations and closures are happening: Looking Glass, Dynamix, Ion Storm (Dallas, not Austin), Interplay, Origin... the list of game companies with financial problems is huge. Far more games lose money than make money.
Even if Square made $20 profit for every copy of FFX that they sold (a very optimistic amount), 1.7M copies were sold before $1 of profit was made. Very few games sell over 1M copies worldwide, and game budgets (especially on the PS2) are well into multiple millions. It is not a good time to be a game company.
and if a project is a total failure, then they put it as a tax write off and don't lose anything.
Morgan, I know you're getting this from the Usenet rumours of Sierra doing this with the Half Life debacle on the Dreamcast.
I can tell you right now that if a project fails, it is *not* a tax write-off. It costs the company millions of dollars depending on the progress, just one game failing to get released can, and has, killed development companies.
You are very very wrong on this point.
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They can't do this with released games (I think) but they were able to with Half-Life since it was never released.
Trust me, publishers & developers do NOT can games to be a tax writeoff. You're displaying a lot of naivete, Morgan.
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Square sold FFX for $75 and spent around $30-40 million making it. They more than doubled in profits what they spent making it
You think Square made $75 in profit for every copy they sold?
A bit of that money goes to Sony. Then, each copy has to be packaged (Amaray cases with 50-page full-color manuals aren't free) and replicated. And retailers like making profits, too, so that's at least another $20. Every copy needed to be shipped to retailers... not a huge expense, but FedEx isn't a charity organization.
And then there's the marketing costs (which Square managed to largely avoid, due to arrangements with Coca-Cola), the support costs, etc.
Because Square charged 8800 yen for FFX, there's a change that they made $25-30 per copy... That still means that over 1M copies were sold before a dollar in profit was made, and they are nowhere near having earned enough funds from FFX to finance another $130M cinematic bomb.
Considering that the FF movie has made over $100 million all over the world (except Japan) and is still making money, plus they are filthy rich, I don't think Square is too worried about much of anything.
Filthy rich? Squaresoft? Sorry, Morgan, *listen* to us - they're not. They're financially *hurting* right now, even with the sales of FF10 in Japan. They've pumped *huge* amounts of money into PS2 development without showing a suitable return so far. They've pumped *huge* amounts of money into their film divison without showing a suitable return so far - so much so, their investors questioned the move at their last EGM.
That's why they're remaking the PSX FF games for the PS2. That's why they've released the Chronicle remakes for the PSX, etc. They *need* the money. Games like The Bouncer have had millions poured into them without any real results - certainly not on the scale they need to cover costs & make a suitable profit.
Here's a really good link - it's a verbatim report of SquareSoft investors talking to the management of the copy about their financial state.
http://www.video-senki.com/feat/ska/ska1.html
As for Konami, I honestly have no clue where these rumours started. First I heard about them 'scaling down' their XBox support was on here.
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