Wayne Bundrick
Senior HTF Member
- Joined
- May 17, 1999
- Messages
- 2,358
From the perspective of someone who has not played either EQ1 or any of the Warcraft games... I've been enjoying WoW more than EQ2.
At first EQ2 impressed me. It looks great, and I appreciated having a tutorial and a newbie zone to help me get started. I played long enough to get off of Newbie Island, and my next zone was a suburb outside the city of Qeynos. But then the game kept pushing me. Go here, go there, do this, do that. I must have been in and out of my room at the inn five times in five minutes. Now I have to go into the sewers and kill things until I get five coins that will prove me worthy of becoming a citizen so they'll let me enter the big city. Ugh. Is the rest of the game going to be like this? I'm not so impressed any more.
WoW, on the other hand, didn't impress me at first. First, the graphics are more stylistic, some would say "too cartoony", but that's what they wanted and they certainly achieved their goal. The graphics have grown on me. Second, while there isn't a tutorial to hold your hand, there is still a newbie zone to get you started, and the game is more passive about teaching, using hint icons that appear at the bottom of the screen for you to either click and learn or to ignore if you already know. Third, WoW just felt more open and seemed to give more free will to do whatever you want from the start, the biggest example that comes to mind compared to what I've seen of EQ2 so far is that unlike EQ2, I could go into the city right away. (And right about then is when I start to appreciate the graphics.)
The crafting skills in WoW seem to be less sophisticated than in EQ2. In WoW, if you have the skill level, the recipe, and the ingredients, you can click one button and start cranking out the items. From what I've seen so far, I don't think there's a chance of crafting failure, and there's no variation in the quality of the item. In EQ2, there seems to be a concept of build quality that is determined by your skill level and perhaps also the quality of specific ingredients. I don't know but I have no reason to doubt that the determining factors could be just as complicated as the crafting in Star Wars Galaxies. From what little of crafting is exposed in the newbie zone, it seems EQ2 introduces a new concept: the amount of time you spend crafting an item will determine its quality. If you want, you can stop crafting when "it's good enough", otherwise you keep crafting the item until it can't get any better.
Since the WoW beta ends today, I'll be spending a little more time in EQ2 this weekend. I'll definitely be buying WoW, but it remains to be seen whether I keep EQ2 beyond the first month.
If my point of view changes, I'll post it here.
At first EQ2 impressed me. It looks great, and I appreciated having a tutorial and a newbie zone to help me get started. I played long enough to get off of Newbie Island, and my next zone was a suburb outside the city of Qeynos. But then the game kept pushing me. Go here, go there, do this, do that. I must have been in and out of my room at the inn five times in five minutes. Now I have to go into the sewers and kill things until I get five coins that will prove me worthy of becoming a citizen so they'll let me enter the big city. Ugh. Is the rest of the game going to be like this? I'm not so impressed any more.
WoW, on the other hand, didn't impress me at first. First, the graphics are more stylistic, some would say "too cartoony", but that's what they wanted and they certainly achieved their goal. The graphics have grown on me. Second, while there isn't a tutorial to hold your hand, there is still a newbie zone to get you started, and the game is more passive about teaching, using hint icons that appear at the bottom of the screen for you to either click and learn or to ignore if you already know. Third, WoW just felt more open and seemed to give more free will to do whatever you want from the start, the biggest example that comes to mind compared to what I've seen of EQ2 so far is that unlike EQ2, I could go into the city right away. (And right about then is when I start to appreciate the graphics.)
The crafting skills in WoW seem to be less sophisticated than in EQ2. In WoW, if you have the skill level, the recipe, and the ingredients, you can click one button and start cranking out the items. From what I've seen so far, I don't think there's a chance of crafting failure, and there's no variation in the quality of the item. In EQ2, there seems to be a concept of build quality that is determined by your skill level and perhaps also the quality of specific ingredients. I don't know but I have no reason to doubt that the determining factors could be just as complicated as the crafting in Star Wars Galaxies. From what little of crafting is exposed in the newbie zone, it seems EQ2 introduces a new concept: the amount of time you spend crafting an item will determine its quality. If you want, you can stop crafting when "it's good enough", otherwise you keep crafting the item until it can't get any better.
Since the WoW beta ends today, I'll be spending a little more time in EQ2 this weekend. I'll definitely be buying WoW, but it remains to be seen whether I keep EQ2 beyond the first month.
If my point of view changes, I'll post it here.