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*** Official HD support, 5.1 & 16:9 Game Survey Thread - Page 24

post #691 of 719
Hey dudes. I am a noobie here, and I have a stupid question, so I will apologize before I ask. Now that that is out of the way, I have read through a few pages in this thread, and I was looking to find out if there is anything special I have to do to enable progressive scan for any Xbox titles (besides the dashboard settings) like the Gamecube B button PS2 X+Triangle buttons stuff, or do the games boot up automatically in prog. scan mode on Xbox?

Nice work on the game references by the way. That is pretty handy!
post #692 of 719
It is automatic based on your dashboard settings (and the support of the game).

It is actually forbidden for games to have their own widescreen, etc option in game.
post #693 of 719
Wow, that was quick! Well, thanks for the help. I kind of figured this, but ya never know. I don't understand why the progressive scan option is hidden and not even mentioned on many games for the other consoles, I played SSX 3 for months before I was aware that it had a progressive scan mode.
post #694 of 719
Final Fasntasy XI for PS2


480P - No
16:9 - Yes
DD 5.1 - Yes, but GC movies only
Online - Of course
DL Content - Yes
post #695 of 719
Breakdown - Xbox

480P - Yes
16:9 - Yes
DD5.1 - Yes
Live - Nope
post #696 of 719
Anyone know about Splinter Cell: Pandora's Tomorrow as to whether it's 16:9 (original wasn't)? Anyone heard anything about Fight Night?
post #697 of 719
Pandora Tomorrow is NOT 16:9.
post #698 of 719
Darned UBISoft just won't get with the program!
post #699 of 719
How/why did this get unstickied? This -- to me at least -- is a valuable resource.
post #700 of 719
If this is unavailable or you need further information on HDTV gaming, check out: hdtvarcade.com
post #701 of 719
Thread Starter 
Quote:
How/why did this get unstickied?
I requested that it be unstickied. If someone wants to take over, he/she is more than welcome.

-Dave
post #702 of 719
TOCA Race Driver 2 - XBOX

480P - Yes
16x9 - Yes
DD5.1 - Yes
Custom Soundtracks - Yes
Live - Yes
DLC - No
post #703 of 719
Final Fantasy XI

16:9 - Yup
DD - Cut scenes only
Online - Duh!
post #704 of 719
Manhunt

Contrary to comments I have seen elsewhere it IS NOT 480p.
post #705 of 719
Is Manhunt 16:9?
post #706 of 719
Manhunt was 16x9 on the PS2 but I'm hearing reports that it isn't on the Xbox. Doesn't make much sense, unless it is sharing the same engine as the PC version.

Other bad news, Hitman:Contracts, like its predecessor, is not 480p either.

Do these developers go out of their way to not make a game progressive?

D
post #707 of 719
Interesting. Because I played Manhunt on the PS2 and it was 16:9. Yesterday I saw the Xbox verion and I am pretty sure it wasn't 16:9. The Xbox was set to widescreen but in anamorphic widescreen everything looked stretched. The character and of course the 'radar' circle. Any other reports on that?
post #708 of 719
Yep, the new hitman game is NOT 480p. Looks like I'll be taking it back.
post #709 of 719
This forum is dead what happened to everyone?
post #710 of 719
You listed Totaled! as not supporting 16x9, but I own it, and it does. The text is stretched a little but all the cars, models, scenes, etc. are scaled perfectly.
post #711 of 719
You listed Totaled! as not supporting 16x9, but I own it, and it does. The text is stretched a little but all the cars, models, scenes, etc. are scaled perfectly.
post #712 of 719
I just found this thread today - actually it's the first time I've even looked at HTF's Video Game Forums, and was really impressed by the data compiled in the first post, but one thing concerns me is the 16:9 column.

Many of the games that are listed as being in 16:9 are actually just cropped versions of the original 4:3 game and not 16:9.

Maybe it would help if you added a column that distinguishes between native 16:9 and cropped 16:9 as there is a huge difference between the to.

When a game is just cropping the 4:3 image at the top and bottom to create a 16:9 image you are losing 25% of the image! Unfortunately most 16:9 versions of games are exactly that which is why in those cases you are better off setting the game to 4:3 even if you have a widescreen display.

A great example of this is with one of the more popular games, Grand Theft Auto: (3 & VC) which are not native 16:9 so if you set the game for widescreen you lose 1/4 of the available image!

In fact, there is no difference at all between games that do not even offer 16:9 and those that offer 16:9 setting from a cropped version of the 4:3 because you get the same effect by using the zoom function on a widescreen display for any 4:3 image. In effect - this makes all games 16:9, but with a significant loss of image.

The important question - and one that would be really nice to see added to those tables from post #1 is does the game offer a native 16:9 video - thus adding additional images on the left and right side of the screen.

I don't own a lot of games, but I do know both Gran Turismo 3 and Ace Combat 4 offer native 16:9 video.

BTW: It is very easy to check whether a game that offers 16:9 is native or not. Simply start the game in 4:3 mode and pause it. Make a note where you stopped and what you saw as far as images along all four sides of the video.

Now switch the game to 16:9 and be sure to look at the same spot as before when you were watching it in 4:3 mode.

If you notice that the images along the sides have not changed and the ones at the top or bottom or both have been cut off, then you know the 16:9 video is not native and is simply the 4:3 video cropped to make a 16:9 image.

If you notice the images on the top and bottom are the same and you now see additional images on the left & right side of the screen that weren't there before then you know the 16:9 video is native and would be the better choice of the two.

Of course all of this may be irrelevant as I just noticed that this thread has been rather dormant lately and the original post hasn't been updated in over four months.

Oh well, just in case anyone is still watching hopefully this helped explain the difference between native 16:9 and cropped 16:9 and why you are better off playing a game in 4:3 mode if the 16:9 mode is not native.
post #713 of 719
even if these 16:9 "cropped games" are indeed cropped, there is one important advantage of these games for people with widescreen tv's - the scores/graphics, etc, are reconfigured on the screen. if you were just zooming in from your tv or projector, you'd be losing that info.
post #714 of 719
Yes, but why would you want to zoom it in and crop the image - which is what these non native 16:9 games do?

If it's not native 16:9 then you are always going to be bettere off playing the 4:3 mode even on a widescreen display.

Granted CRT and plasma displays can be susceptible to burn-in, but even then, most CRTs would have to be displaying a static image for several hours at a time before any sign of burn-in would occur. Plasmas on the other hand are far more susceptible to burn-in, and would almost make it mandatory to display all materials in 16x9, but even then all most all games have static images such as scores and game info such that any game mode might put a plasma at risk regardless of the aspect ratio.
post #715 of 719
Quote:
Plasmas on the other hand are far more susceptible to burn-in, and would almost make it mandatory to display all materials in 16x9,


Actually, the burn-in risk on plasmas is overrated. You can ask over at the AVSforum plasma forum if you want. After the first few hundred hours of break-in, it becomes far less susceptible to burn of any sort.

I do like the way the list is organized here, as compared to some other sites.
post #716 of 719
is anyone still updating this thread?
post #717 of 719
Quote:
is anyone still updating this thread?


No so go here, but a lot of people curb their politeness at the door.

http://144.92.43.200/hdg/hdg.asp?submit=ShowGames
post #718 of 719
Great thread, thought I'd bring it back to life. Can someone add a PS2 chart?
post #719 of 719

Re: *** Official HD support, 5.1 & 16:9 Game Survey Thread

There actually was a PS2, GC, N64, and Dreamcast chart. What happened to the chart? It looks like it dies after Star Wars Starfighter.
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