New Posts  All Forums:Forum Nav:

A few words about...™ Hugo 3D -- in Blu-ray

post #1 of 15
Thread Starter 

Let me get this out there.

 

I'm not a fan of 3D.

 

Never have been.

 

While I do find it very interesting for its technical attributes, I feel that the loss of brightness is generally not worth the price of admission, especially for something that is fun, yet imperfect.  Some of the Disney Blu-rays have been interesting.  And a couple of documentaries.

 

I enjoyed Avatar in 3D because of the overall atmosphere.  There was real living depth.

 

And now, almost two years later, I found Martin Scorsese's Hugo in 3D to be worth the trouble.

 

From the very first shot, this is a Scorsese film, but strangely without blood.

 

What makes Hugo special in 3D is not things coming out at the audience as in 1953, but rather the atmosphere, and the fact that you can see and "feel" dust in the air of the Paris train station.  The film was shot by Cinematographer Robert Richardson in a totally immersive style.  There's nothing cutesy going on here.  No paddles with ping-pong balls, no one punching the camera.

 

It just works.  I had originally seen the film in 2D, and in this case, prefer the 3D version.  For most films, it just doesn't matter, or worse, the trouble of 3D simply isn't worth the effort.

 

Now that we have full disclosure.

 

I read the Selznick book, and enjoyed it.  It's certainly a quick read.  I find the film to be a love poem to the cinema.  For anyone who loves film, even for those who have never heard of Melies or Lumiere or God-forbid, Griffth or Chaplin or Keaton, or Gance, this is still a film that will bring a tear your eye as we follow the quest of a young lad who changes history, and while doing so, is instrumental in saving the life's work of a master.

 

This is really simple.

 

If you love the cinema, and don't mind viewing a Scorsese film without violence, then you must see Hugo.  If you already have 3D gear, the way to see it is in 3D.  I wouldn't suggest going out and buying monitors, glasses and Blu-ray players strictly for a few films.

 

As to star ratings, productions that have done through the DI process really don't need no stinking stars.  They are what they are, and most would receive 5s for technical quality and how closely a Blu-ray comes to matching the "film."

 

From a totally tech perspective Hugo was shot with an Arri Alexa in 1920 x 1080, and then on through post as a 2k DI.  One can take a good look at this film, and wonder if 4k is really necessary, or whether the combination of chip, software and everything else in the system that makes this work is enough for general theatrical distribution via DCP.  Should larger chips be used for "large format" epic type films?  There's quite a bit to be yet sorted out.

 

Hugo is a great experience.  Wonderful film from every perspective.  I love it!

 

Very Highly Recommended.

 

RAH

q?_encoding=UTF8&Format=_SL110_&ASIN=B006OAXL92&MarketPlace=US&ID=AsinImage&WS=1&tag=afewwordsabout-20&ServiceVersion=20070822

Gear mentioned in this thread:

post #2 of 15

Thanks for the thoughts. I had heard great things about this movie. I have pre-ordered it in 3D and now I'm eagerly waiting the release date.

post #3 of 15
Yeah, I've had Hugo pre-ordered for a while now as well.

Not too long ago, I wasn't a big fan of 3D either, but Avatar was great in 3D, so I'm hoping that Hugo will be equally as good. Having not seen it yet in 2D or 3D, I'm not sure what to expect. While big 3D effects can be fun for certain movies, I generally prefer that they not distract me too much from the overall story and atmosphere.
post #4 of 15
This looked amazing in the theater. One thing I really liked is the use of what appears to be proper high resolution and cleaned scans of silent excerpts. As brilliant as the ending is to The Fall, the poor quality clips look awkward in an otherwise beautifully photographed film.
post #5 of 15
Second best 3D experience I've ever had in theaters, after Avatar. I'll be picking up the 3D version, even though I don't have a 3D rig, just to futureproof myself. One of my very favorites from 2011.
post #6 of 15
Excellent review of an outstanding 3-D movie, with one comment concerning gimmicks and 3-D movies of the 1950's.

Quote:
What makes Hugo special in 3D is not things coming out at the audience as in 1953, but rather the atmosphere, and the fact that you can see and "feel" dust in the air of the Paris train station.


The superb and subtle stereoscopic cinematography of such films as HONDO, SECOND CHANCE, I THE JURY, MISS SADIE THOMPSON, DIAL M FOR MURDER, TAZA-SON OF COCHISE and THE GLASS WEB are excellent examples of restraint and effectiveness in the three-dimensional process. They all accomplish what you describe above; they bring you INTO the story in a way that is unique to the 3-D movie experience. Robert Ryan and his desperate effort to survive in the desert (INFERNO) is an outstanding example of this cinematic technique. Of course, this immersive aspect is sadly absent when you see these films flat. Scorcese understands this and screened several vintage 3-D films for his cast and crew before the start of production.

Of the 50 domestic 3-D productions photographed between 1952-1954, the filmmakers - for the most part - respected the "stereo window" and did not resort to gimmicks in order to enhance the process. The only studio guilty of excessive exploitation would have been Columbia, and more specifically the William Castle/Sam Katzman productions. However, for every film that was guilty of throwing an over abundance of objects at the camera (FORT TI, CHARGE AT FEATHER RIVER, MAN IN THE DARK, SPOOKS) there were many, many others which utilized great restraint in their use of the process.

Everybody remembers the famous paddleball sequence in HOUSE OF WAX. It was there for a very specific reason: that sequence was immediately following the intermission point. Director Andre deToth felt the barker was an effective way to bring the audience back into the story. In fact, in the following scene Vincent Price comments, "We won't need him once we're established." How true!

The overuse of gimmicks became commonplace in the 1970's and 1980's with such movies as COMIN' AT YA, TREASURE OF THE FOUR CROWNS, FRIDAY THE 13TH 3-D, JAWS 3-D and ANDY WARHOL'S FRANKENSTEIN.

Bob Furmanek
Edited by Bob Furmanek - 2/17/12 at 9:58pm
post #7 of 15
Thread Starter 
Quote:
Originally Posted by Bob Furmanek View Post

Excellent review of an outstanding 3-D movie, with one comment concerning gimmicks and 3-D movies of the 1950's.
Quote:
What makes Hugo special in 3D is not things coming out at the audience as in 1953, but rather the atmosphere, and the fact that you can see and "feel" dust in the air of the Paris train station.
The superb and subtle stereoscopic cinematography of such films as HONDO, SECOND CHANCE, I THE JURY, MISS SADIE THOMPSON, DIAL M FOR MURDER, TAZA-SON OF COCHISE and THE GLASS WEB are excellent examples of restraint and effectiveness in the three-dimensional process. They all accomplish what you describe above; they bring you INTO the story in a way that is unique to the 3-D movie experience. Robert Ryan and his desperate effort to survive in the desert (INFERNO) is an outstanding example of this cinematic technique. Of course, this immersive aspect is sadly absent when you see these films flat. Scorcese understands this and screened several vintage 3-D films for his cast and crew before the start of production.
Of the 50 domestic 3-D productions photographed between 1952-1954, the filmmakers - for the most part - respected the "stereo window" and did not resort to gimmicks in order to enhance the process. The only studio guilty of excessive exploitation would have been Columbia, and more specifically the William Castle/Sam Katzman productions. However, for every film that was guilty of throwing an over abundance of objects at the camera (FORT TI, CHARGE AT FEATHER RIVER, MAN IN THE DARK, SPOOKS) there were many, many others which utilized great restraint in their use of the process.
Everybody remembers the famous paddleball sequence in HOUSE OF WAX. It was there for a very specific reason: that sequence was immediately following the intermission point. Director Andre deToth felt the barker was an effective way to bring the audience back into the story. In fact, in the following scene Vincent Price comments, "We won't need him once we're established." How true!
The overuse of gimmicks became commonplace in the 1970's and 1980's with such movies as COMIN' AT YA, TREASURE OF THE FOUR CROWNS, FRIDAY THE 13TH 3-D, JAWS 3-D and ANDY WARHOL'S FRANKENSTEIN.
Bob Furmanek


BF,

 

I agree with you regarding many of the original 3D projects, as for one thing, they were actually 3D.  I have a problem with many of today's projects, which use an iPad app to convert 2D projects, and many of those are awkward at worst, and decent at best.

 

My personal favorite from the golden era of 3D remains Dial "M," especially for its restraint, which adds to the shock value of that hand reaching out to us.  That is something that really works.  Hopefully WB will see fit to allow us to share it with them on Blu-ray and in 3D.

 

RAH

 

post #8 of 15
Mr. Harris, you wrote:
Quote:
Let me get this out there.



I'm not a fan of 3D.



Never have been.



While I do find it very interesting for its technical attributes, I feel that the loss of brightness is generally not worth the price of admission, especially for something that is fun, yet imperfect. Some of the Disney Blu-rays have been interesting. And a couple of documentaries.



I enjoyed Avatar in 3D because of the overall atmosphere. There was real living depth.

Now, this is all in the future, but are you aware of this technology that Douglas Trumbull discussed with Hollywood Reporter here, i.e., the laser projectors with high frame rates that may obviate the need for 3d? It may bode well for the future, even if it makes its appearance outside Hollywood:

http://www.hollywoodreporter.com/risky-business/ves-douglas-trumbull-peter-jackson-james-cameron-2001-kubrick-288290

Excerpt:
Quote:

THR: In an age when it seems like anything is possible, where’s the threshold for what’s achievable and what isn’t?

Trumbull: My experience has shown me that in spite of the fact that there’s incredible genius in this room, with these master craftsmen that are really holding up the tentpoles and making these amazing visions that everybody wants to see, the latest amazing thing, amazing monster, amazing place, whatever it is, there are some structural problems inside the motion picture industry and the entertainment industry, which is that the studios who are producing and distributing the content have virtually no technological infrastructure inside their management structure. They rely entirely on third-party purveyors of special services, whether they’re actors, directors, or special effects people, and so they don’t really understand the technology of their own medium. I think it would be not difficult to talk to the management of any major studio and ask them what a double-bladed shutter is in a 35mm projector and they wouldn’t know what you were talking about. If you asked them how many foot-lamberts of brightness they see on the screen, they might not know what you’re talking about. On the exhibition side, we have a similar problem in that the owners and operators of theaters all over the country and all over the world also have no technical infrastructure and rely on their purveyors, their sound-system purveyors, to deliver projectors to their theaters. So there’s no continuity and no connective tissue that’s saying, how do we make movies better? How do we make this experience more spectacular? And I’ve been after this holy grail all my life of trying to say, well, we can do higher frame rates, we can do brighter images, we can do bigger screens, we can do all of these things, and it’s been largely falling on deaf ears because it’s largely a status quo industry. It’s a cookie-packing, manufacturing and production industry that doesn’t realize that the $200 million production value that they’re putting into a movie is actually not getting to the audience for various reasons that they don’t understand...

THR: Does the kind of spectacle you’re aiming for come at a conceptual level?

...And I was doing that with ShowScan 35 years ago. Peter [Anderson] mentioned it, and we did some really far-out experiments and even fooled people like Steven Spielberg and George Lucas, who came into my studio and they thought that what was on the screen was really a real event, and that’s still not recognized within the main industry. The Academy is trying to archive my ShowScan negatives, but I want to demonstrate that’s all completely feasible. And the wonderful thing about digital technology now is that there’s no really substantial meaningful add of cost. People don’t know that the projectors sitting in these theaters are running at 144 frames a second, but they’re just showing every frame over and over and over. I’m just trying to say, well, give the projectors some new frames? It’s like brainless to make it brighter; it means you do have to spend some more in the lamphouse, but there’s a whole new era of laser projectors that’s entering the marketplace now that very few people have seen. I witnessed it about a month ago and it’s mind-boggling. The quality of image that we can project on screens with laser projectors is incredible color gamut, absolutely even field of light, very bright, very big, and when I increase the frame rate, it’s going to be like a window. So it’s a movie that’s more like a live show, and I want to see what that’s going to be like. I think it’s going to be really fun.
post #9 of 15
I have to agree that Hugo is a very good demonstration like Avatar before it of how 3D can be used creatively to enhance the story telling experience.

We went as a family to see Hugo and it was a thoroughly enchanting experience. I felt the film was perhaps 5 minutes too long, as the middle section was a little slow.

But the challenge of 3D seems to have inspired Mr Scorsese's imagination as the film was full of memorable visual moments.

Already to me it feels like it is a classic of children's cinema, alongside Mary Poppins, Chitty Chitty Bang Bang, Wizard of Oz. It will be interesting to see if it actually does make the transition to well loved classic over the course of time.

As strange as it might sound I was actually reminded of "New York, New York" whilst watching Hugo. With "NY,NY" Scorsese wanted to pay tribute to classic MGM musicals and create a new one himself. In that regard the film was a spectacular failure. I felt the same with Hugo, he was aiming for a classic children's film, with that timeless quality in setting and narrative. I feel this time he succeeded in his goals. Only time will tell if others feel the same.
post #10 of 15
Quote:
Originally Posted by Robert Harris View Post

Let me get this out there.

 

I'm not a fan of 3D.

 

Never have been.

 

While I do find it very interesting for its technical attributes, I feel that the loss of brightness is generally not worth the price of admission, especially for something that is fun, yet imperfect..

 

RAH

Existing and future 3D movies benefit from technological advances. Although there is a loss of brightness viewing 3D in theaters, when the media is released on Blu-ray 3D, the artistic intention can be appreciated as intended like any 2D counterpart by being viewed directly without glasses. The recent availability of discrete-3D via hmd allows a very refreshing experience, giving the illusion of 3D a boost to more natural realistic perception. It also negates any filter problems that would cause dark atmospheric scenes to be degraded.

Paul
post #11 of 15
Quote:
Originally Posted by Paul Hillenbrand View Post

Existing and future 3D movies benefit from technological advances. Although there is a loss of brightness viewing 3D in theaters, when the media is released on Blu-ray 3D, the artistic intention can be appreciated as intended like any 2D counterpart by being viewed directly without glasses. The recent availability of discrete-3D via hmd allows a very refreshing experience, giving the illusion of 3D a boost to more natural realistic perception. It also negates any filter problems that would cause dark atmospheric scenes to be degraded.
Paul

One last quote from Mr. Trumbull that explains why theatrical 3D is problematic (I defer to his knowledge of the technology) and why then home presentation may provide superior brightness levels. One other note: Human 3D vision doesn't extend beyond two meters, as his Showscan research showed:
Quote:
THR: Are there filmmakers working today that you feel like are even close to tapping into that kind of spectacle that you would like to see?

Trumbull: There’s only a few filmmakers that I know and I hang out with who are really in what we call the “special venue” business – it’s the kind of IMAX, science museum, historical museum. [And] there’s a small group of people who make these 4K, extremely high-resolution films, shooting 65mm negative and scanning it at 8K and putting it out digitally at 4K - a tremendous amount of detail, particularly for very large screens, which are in science museums. But in the theatrical movie industry, I’ve seen almost nothing, except people that I know and admire like Jim Cameron and Peter Jackson, who are very aware that 24 frames a second is not good enough for 3D. There’s a real fundamental technical problem that’s hard to explain, but 3D is just a slight difference between the left and right eye, and when the motion from one frame to the next becomes more than the difference, the 3D effect is destroyed in blur and strobing. And so they’ve recognized that we have to increase the frame rate if we want 3D to survive. But other people like Michael Bay have really been pounding on the industry [saying] we have got to get it brighter. These images are so dim that the audience is disappointed; they’re getting headaches and they’re getting turned off. You look at your television at home and it’s at least 50-foot lamberts, but if you look at a movie theater, the average is two and a half - it’s shockingly dim, and theater owners don’t seem to care very much about it. So I feel that it’s in the process of imploding right now, and a lot of people in this industry are very worried about that. So I’ve just take it upon myself as my mission to try to figure out how to solve that problem.
post #12 of 15
One benefit 3-D movies had in the 1950's was brightness and resolution: you were seeing two 35mm prints interlocked with high powered carbon arc lamphouses supplying the illumination. When properly aligned and calibrated, brightness for dual-strip was not a problem.

The issue he describes as "blur and strobing" occurs when shutters are out of phase. Just the slight differential will produce an image that while not out of sync, still exhibits an un-natural look to movement. In the Fall of 1953, the Polaroid Corporation developed a set of controls which enabled theaters to correct any out of phase issue during projection. I installed one of these units in my screening room and it worked like a charm!

700

700

Bob
post #13 of 15
When I was in Walmart the last time, I picked up a hardcover book in the discount rack entitled "The Hugo Movie Companion", written by the author of the source material, Brian Selznick. Early on in the book, he wrote: "My grandfather's first cousin was the famous film producer David O. Selznick, who made the original King Kong, as well as Gone with the Wind, Duel in the Sun, and many other classic movies. He and my grandfather grew up together, and even though they both died before I was born, my grandmother's house was filled with books about David O. Selznick that I loved to read." I feel that sense of film history stuffed in a drawer or hidden on shelf in the scenes at Isabelle's home.
post #14 of 15
Quote:
Originally Posted by Bob Furmanek View Post

One benefit 3-D movies had in the 1950's was brightness and resolution: you were seeing two 35mm prints interlocked with high powered carbon arc lamphouses supplying the illumination. When properly aligned and calibrated, brightness for dual-strip was not a problem.
The issue he describes as "blur and strobing" occurs when shutters are out of phase. Just the slight differential will produce an image that while not out of sync, still exhibits an un-natural look to movement. In the Fall of 1953, the Polaroid Corporation developed a set of controls which enabled theaters to correct any out of phase issue during projection. I installed one of these units in my screening room and it worked like a charm!

Thanks for this, I learned something. I'd be interested in what Mr. Harris thinks of the new Laser projectors, though. Has anyone, like Trumbull, seen them in action?
post #15 of 15
Quote:
Originally Posted by JParker View Post

Thanks for this, I learned something. I'd be interested in what Mr. Harris thinks of the new Laser projectors, though. Has anyone, like Trumbull, seen them in action?

Do you know, all these months I'd no idea you could send a member an e-mail through this system (I'm embarrassed, I clicked by accident and saw the button by his name!) rolleyes.gif

Mr. Harris wrote to me and said:
Quote:
I've not seen it, but did see Showscan.

As a believer in anything Trumbull, I'm willing to follow his lead anywhere...almost.

One of the problems of achieving a high level of reproduction via projection in 70mm is based (obviously) upon the hardware. We're given a huge hole through which to send our image, but many theatres don't feel the necessity to push the correct amount of light through it.

And when they do, the screens are wrong.

I'm looking at digital as a great potential equalizer, as long as everyone follows the rules and keeps hardware running properly.

There's nothing worse than seeing Lawrence on a huge curved screen, in 70mm, at 8 footlamberts, and cross-illumination.

All best,

RAH
New Posts  All Forums:Forum Nav:
  Return Home

Gear mentioned in this thread: