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Interesting article on why 3D may never work (I happen to completely agree) - Page 2

post #31 of 54



 

Quote:
Originally Posted by urbo73 View Post



Quote:
Originally Posted by GregK View Post


Roger Ebert has hated 3-D for decades. There's been just a few 3-D titles where he's praised the 3-D efforts. But when the next 3-D film rolls out that he dislikes, it's then back to bashing the process entirely.  I'm pretty sure the World 3-D Film Expo (I don't remember if it was the first or second Expo) tried to get him to attend, just to be able to have him sample the Golden Age 3-D titles of the 1950s, but he never showed. Leonard Maltin attended, had a wonderful time, and has written a lot of positive comments on the process.  I saw over 40 hours of 3-D features in ten days and never suffered eyestrain.

 

There's a few areas where current stereoscopic shot features can be improved on in the theatrical chain. The main one in my book is light output. This is one of a few advantages of dual projection IMAX 3-D, when compared to single projection Real-D or Dolby.


 

I wonder why he's not liked it....Hmm.. On the other hand, is there something Leonard Maltin doesn't like? I can't even begin to compare the two...Ebert is a critic. Maltin is commercialism. Just because YOU didn't suffer eyestrain doesn't mean anything. There are plenty that do. Explain that. Until you can, then 3D is indeed a failure. I knew one kid years ago who played these RPG games and claimed they never bothered him. All that fake up/down/sideways movement that is not real. Then he started getting tired, restless, etc. Ultimately he couldn't play them anymore without experiencing fatigue and headaches. So be careful. While some are sensitive right off the bat and others may be fine, in the end its unhealthy. It just makes common sense.

 

The thread topic is "Why 3D may never work".  It can and does work for a large majority of the public. Its been widely known for decades there is also a number who will suffer eyestrain, or.. who don't have ideal stereoscopic vision.  This is nothing new. You mentioned someone playing RPG games and getting sick from it.. Does that make it unhealthy for everyone?  Is that common sense? How about rollercoasters?

 

I brought up the World 3D Film Expo because everyone there saw a wide variety of stereoscopic material .. and back to back as in morning to night 3D viewing. I brought up Ebert because he's mentioned in the starter thread and is bashing 3D publicly. So it's important to note he's also said the reverse and has LIKED 3-D in some of the features he's reviewed.

 

 

 



 

post #32 of 54

One other sidenote that I should have mentioned in my above post:

 

For those who can't see 3-D properly .. or if it makes them sick, most if not all 3DTVs should have some way of forcing the image to 2-D monocular. So unlike strobes, rollercoasters, and crazy camera pans, 3-D should be easily defeatable.  IF 3-D catches on in the long haul, (before holographics, multi-view displays, or some other system that may prove itself superior to two view stereoscopics) I'm sure for many, it will remain an unused feature, never to be activated. Just like many features on today's displays.

post #33 of 54

"Walter Murch on the 3D debate is mistaken.  Beyond about 20 feet our eyes are essentially parallel..."

 

http://andrewsullivan.theatlantic.com/the_daily_dish/2011/01/3d-does-work-with-our-brains.html

post #34 of 54



 

Quote:
Originally Posted by Will_B View Post

"Walter Murch on the 3D debate is mistaken.  Beyond about 20 feet our eyes are essentially parallel..."

 

http://andrewsullivan.theatlantic.com/the_daily_dish/2011/01/3d-does-work-with-our-brains.html


laugh.gif

 

But then the whole stereo effect is gone! The whole concept of 3-D movies is based on the concept that both (left- and right-) images are NOT equal and your eyes must converge to make them fuse. In fact, it's the amount of convergence that creates the whole effect. And nothing else.

 

I find it endlessly amusing when people enter discussions like that when they appear to have no understanding at all what is discussed in the first place.

 

 

Cees
 

post #35 of 54

Cees, you are off the mark when you say that beyond 20 feet, the stereo effect is gone.

 

You are confusing real life with a screen. When you watched Avatar, on a screen that was about 40 feet away from your seat in the theater, you remember how everything was still in 3D? Yeah.

 

You have to get the distinction for this conversation to have any meaning to you.

 

 

Quote:
Originally Posted by Mark Oates View Post

 

Will B - the reason you see 3D on a screen forty feet away is because you're wearing glasses that produce that effect.  If you go and stand outside and gaze down the street at the real world, you'll notice that you don't get any impression of depth beyond a certain distance.



Exactly my point!

post #36 of 54

Sooner or later somebody is going to realise how we as humans use stereoscopic vision in the real world, and either give up the whole notion in disgust or start using the effect more sympathetic to our ability to see depth.  As has been pointed out earlier in the thread, beyond a certain focussing distance our eyes are practically parallel, so we don't see depth in the distance.  We only see it close to.  Fast-cutting has been mentioned, and I think I'm right in saying that in the real world's equivalent of fast-cutting - fight or flight - our brains give up on trying to process in 3D.

 

If filmmakers want to keep on with 3D, they'll come to terms with the need to collapse the effect to 2D for fast-cut scenes, and hopefully poking-the-audience-in-the-eye-with-a-stick will soon be discarded in favour of depth-of-foreground.

 

Will B - the reason you see 3D on a screen forty feet away is because you're wearing glasses that produce that effect.  If you go and stand outside and gaze down the street at the real world, you'll notice that you don't get any impression of depth beyond a certain distance.

post #37 of 54


 

Quote:
Originally Posted by Cees Alons View Post
The whole concept of 3-D movies is based on the concept that both (left- and right-) images are NOT equal and your eyes must converge to make them fuse. In fact, it's the amount of convergence that creates the whole effect. And nothing else.


 

Not the eyes converging (the muscular action of the eyes), the brain processing the different images (without any muscular action from the eyes needed at all).

 

The whole concern is that the eyes may be overworking the muscles (to converge on points that are not true) during the watching of 3D movies, when really they should just relax.

 

I don't think you understand.

 

...What this is essentially leading up to is the prospect that people who get tired eyes when watching 3D movies should take a muscle relaxant before the movie starts. Other people can just learn to relax their eyes.

post #38 of 54

In fact, just to illustrate this in a rather grotesque manner, imagine that you eyes are on extension cords that enable you to remove them from your skull and to place them instead upon the top of your head, one atop the other, like a tower of eyes.

 

Now aim them at the movie screen. Try not to get butter from your buttered popcorn on them as you do this.

 

Stick the left-lens from the 3D glasses over the left eye (which is now on the bottom, directly on your hair), and stick the right-lens from the 3D glasses over the right eye (now on top, above the other).

 

Your brain would still see the movie in 3D, because it is not the convergence of your eyes at work at all. It is the processing (by your brain) of the images, which have already been separated into pairs of distinct images by each lens of the glasses being designed to pick up the left-camera and the right-camera image.

post #39 of 54


 

Quote:
Originally Posted by Will_B View Post

Cees, you are off the mark when you say that beyond 20 feet, the stereo effect is gone.

 

 ...........

 

And therefore that's not what I said.

 

I said that the stereo effect (the effect of the "3-D" images) is gone when the eyes are purely parallel. Not the ability to see depth at 20 ft in normal life. Not the ability to see stereo when the "3-D" images itself are projected farther away than 20 ft. Meaning that the guy was talking about a situation that wasn't the one under discussion.

 

The "3-D" images force you to change the direction your eyes are looking in (crossing your eyes). It's different for different parts of the image, those differences being the depth cue. (The only depth cue relevant to the 3-D discussion. Camera directors have so many more skills and techniques to their disposal already, outside the 3-D technique, to offer different depth cues to the eyes of the viewer.)

 

In your (later) example: if the possibility to adjust the position of the eyes is gone because they are disconnected from the head, you will no longer be able to experience the effect of the stereo images, because you can no longer fuse all different parts of the respective right and left image.

That's how 3-D works, and is designed.

 

That guy who thinks he can dismiss Walter Much is terribly wrong. Your eyes are only parallel if looking at a single image at a distance of more than 20 feet (roughly, it is different for different people, and in practice more than at least 30 - 40 ft). You make them parallel, because the parts inside the images are (roughly) at the same relative place. You only cross your eyes if there is a difference between both images. But if there is, that's what you do (as long as you are actively looking at something). In normal life you are constantly busy fusing those two images of your right and left eye.

 

But the point, therefore, is that stereo image pairs aren't equal and are not designed to be. In a movie theater the shift of the two images needs to be adjusted to the average distance of the viewers to the screen (more if the distance is bigger) to achieve the desired effect. Viewers need to cross their eyes more and less to make different parts of the image fuse together.

 

Stereo images are (re-)constructed in the brain, but the process of fusing the parts of the image with our eyes is an important (essential) part of that reconstruction process.

And it certainly is what the stereoscopic images are designed for and how they work.

 

You say people need to learn to "relax" their eye-muscles. Probably under the (incorrect) assumption that totally relaxed eye-muscles mean: parallel eyes (that's not true). But if they would, they would probably see everything that's at the > 30 ft projection distance or more perfectly fused alright, but not the "3-D" images of the movie, that have elements that are supposed to be closer and thus have been shifted between the pairs. They would see partly-double images.

 

Test: if you watch your 3-D TV while lying on the couch (on your side), you won't see a proper 3-D image any more. You cannot fuse the images, because your head needs to be straight up to do that (both eyes in a roughly horizontal plane). If you tilt your head too much, double images are the result. When laying down like that you would need to put your TV screen on its side to continue watching the 3-D.

 

 

 Also note that this is almost totally irrelevant to the discussion. The convergence is mainly mentioned to illustrate an effect: that the 3-D image elements are constructed to look like they are in another plane (on the line from the viewer to and through the screen) than the projected images actually are, and thus your lenses have to focus (stay focused) at another distance than where parts of the image are perceived to be. It's not the convergence that poses the possible problem. But having to focus both lenses somewhere else is.

 

 

And, BTW, another very important process/possibility to perceive depth (especially when objects are more than, say for the sake of this discussion, 20 feet away) is totally lacking in the "3-D" stereo images technique: namely the possibility to move the head sideways to perceive the relative distance of things. That's what we do (and yes, the brain is reconstructing the distances then) and it's totally absent for "3-D" projection: if you move your head sideways, the images stay the same as far as the elements inside it are concerned. In "3-D" you cannot look "around" something in front of something else, not in the least.

 

 

Cees

post #40 of 54

I'm really not down with the whole 3D thing. Personally, I think it's just a gimmick for studios to raise ticket prices substantially while claiming to offer more to the viewing public.

 

I will not buy into it, and I hope enough people think that 3D is a passing fad to make sure it IS a passing fad.

post #41 of 54

Vote with your wallet, Steven, and those who like 3D will do the same. There's plenty of room for both 3D and 2D films to be enjoyed.

post #42 of 54

For me, 3D was, is and always will be a gimmick. I have no interest in it and can't see ever changing that opinion.

post #43 of 54

If it's still around in eighteen months' time I may reappraise the situation.  Then again maybe not.  If I could be persuaded 3D was a must-buy.  At the moment there's precious little making me buy regular Blu-rays or DVDs.

post #44 of 54
Quote:
Originally Posted by stevenrun View Post

I'm really not down with the whole 3D thing. Personally, I think it's just a gimmick for studios to raise ticket prices substantially while claiming to offer more to the viewing public.

 

I will not buy into it, and I hope enough people think that 3D is a passing fad to make sure it IS a passing fad.


Agreed wholeheartedly. It really adds nothing to the grammar of film
 

post #45 of 54


 

Quote:
Originally Posted by Cees Alons View Post

 

I said that the stereo effect (the effect of the "3-D" images) is gone when the eyes are purely parallel.

 


Which is not true when the images being fed into those eyes is coming from something artificial!

 

 

Quote:
Originally Posted by Cees Alons View Post

 

Stereo images are (re-)constructed in the brain, but the process of fusing the parts of the image with our eyes is an important (essential) part of that reconstruction process.





General belief is that the brain doesn't really incorporate the muscle data even in real life; it relies instead on the images.

 

Basically you persist in trying to apply the knowledge of how our eyes work when taking in an actual reality with how our eyes work when each eye is being fed an artificial image that comes from a camera.

 

You don't get it. I'm not going to try to explain it to you further.

 

Quote:
Originally Posted by Cees Alons View Post

 

 Also note that this is almost totally irrelevant to the discussion. The convergence is mainly mentioned to illustrate an effect: that the 3-D image elements are constructed to look like they are in another plane (on the line from the viewer to and through the screen) than the projected images actually are, and thus your lenses have to focus (stay focused) at another distance than where parts of the image are perceived to be. It's not the convergence that poses the possible problem. But having to focus both lenses somewhere else is.

 

Well that's actually a valid note. But it is also something that, if found to be true, could probably be overcome simply by making the images brighter (so that people's irises ratchet down to a f-stop with a greater depth of field -- thus making any potential muscle-influenced desire to make something already in-focus "more" in-focus not necessary.

post #46 of 54

Will,

 

The eyes need to fuse the part it is looking at.

 

This is so important that young children who cannot fuse the images of both eyes (for any reason) need to be treated as soon as possible before it's too late.

If not, the brain suppresses one of the images during the growing up of these children and they may develop a "lazy eye". Surgery is performed if necessary and they are trained, often with one eye covered for a longer period lest they lose the sight in the other eye.

 

When you're drunk, you may lose the coordination between the different muscles of your eyes enough to see double. It's generally not considered an improved way of perceiving depth.

 

 

I will not insult you by saying things like "you don't get it". It has been my professional duty to know a lot about the physiology of the eye, the process of sight and stereo viewing in humans.

 

 

And you're right that they eyes aren't necessarily parallel when looking at a further distance while something artificial (like a "3-D" image pair) is fed to them. In fact: that was exactly my point.

Perhaps we are simply in agreement.

 

Quote:

Originally Posted by Will_B View Post
 

 

(......)
 


 

Well that's actually a valid note. But it is also something that, if found to be true, could probably be overcome simply by making the images brighter (so that people's irises ratchet down to a f-stop with a greater depth of field -- thus making any potential muscle-influenced desire to make something already in-focus "more" in-focus not necessary.


Perhaps. And perhaps not totally. It would need to be bright enough to make your pupils narrow a lot - in the dark. That's very bright. This would probably also increase the chance of the wrong eye receiving an image of the other one ( = ghost images), unfortunately.

 

No-one, however, should argue that stereo sight isn't possible using the current techniques: it is, and it has proven to be very possible.

But at least this is one of the explanations why some people may get physical complaints after looking at it for too long a time. It's still unnatural.
 

 

 

 

Cees

post #47 of 54

I think the underlying problem with "new" 3-D is outside of animation, the source format is not very high resolution. Most films have been shot in HD or converted from Super-35. Oddly enough, two of the films you'd least expect to be high quality origin, Clash of the Titans and Piranha, were photographed in Panavision.

 

However, why not go back to large format instead of 3-D? While Avatar was stunning in IMAX 3-D, it doesn't come close to the clarity of the quarter of The Dark Knight photographed in IMAX.

post #48 of 54

I think the reason large-format hasn't "caught on" so to speak* has been because it requires a custom-built theatre.  Unlike 3D it can't be retro-fitted to existing theatres and at the heart of all these new ideas is enticing audiences back to the cinema.  Of course, the weird thing is that 3D hasn't even remotely worked as a tv-killer.  There's a perception of too many people having a negative experience of 3D (the golden rule of marketing - if a person has a positive experience they'll tell 10 people; if they have a negative experience they'll tell 100), and of course the electronics industry has rushed 3D into the home market.

 

I'd be interested to know what News Corporation's agenda is.  As TCF, they're pushing 3D theatrically to revitalise the movie industry, while as Sky (and similar flavours of broadcaster) they're subsidising home 3D.

 

*Don't start quoting box office numbers - I mean there isn't an IMAX theatre in every town, in fact in Europe there are only a relative handful of IMAX venues.

post #49 of 54

IMO,  I see two reasons why 3d isn't going to succeed.

 

1.  Obviously,  the glasses.  It's a major roadblock,  it's why I won't buy in,  and it's a common complaint.

 

2.  It detracts from the experience.  A movie is about suspension of disbelief and immersion in a story,  Pretty much all implementations cause the viewer to be brought out of the story to deal with some phantasmal effect.  Resident Evil: Afterlife (And many other movies) use 3D to launch some object at the viewer,  while it's certainly a "Wow" moment,  it's also a moment where the viewer breaks immersion in the story to interact with something perceived to be "real world".  Essentially the viewer is repeatedly brought out of immersion,  detracting from the overall absorbtion in the material.

 

Of course,  it's possible to have 3D implementations that just add depth or layers to the movie,  much like Avatar did.  But at that point,  it's a significant expense for something that doesn't improve immersion or storytelling.  CG improved immersion by creating more believable effects not possible or unsafe to create in the real world,  improving immersion as one doesn't have to deal with ignoring wires or stutter-stepping of stop motion.  3D OTOH,  doesn't improve this experience significantly.

 

Now,  if the glasses can be done away with,  and 3D can be something seamlessly integrated in post-production without significantly increasing cost,  then sure those touches can be added and do well. 

 

But IMO,  it's just a gimmick right now.  IMO the future is a holographic display of significant size which would allow for truely 3D rendering and all kinds of new ways to present to the audience.  For example,  at that point it would be possible to implement a believable first person presentation,  then take it to the next step and use Kinect's technology and some voice recognition and now you've got a movie where the user is an active participant.  There's a real 3D innovation we may yet see in our lifetimes.

post #50 of 54
Quote:
Originally Posted by Ryan-G View Post

But IMO,  it's just a gimmick right now.  IMO the future is a holographic display of significant size which would allow for truely 3D rendering and all kinds of new ways to present to the audience.  For example,  at that point it would be possible to implement a believable first person presentation,  then take it to the next step and use Kinect's technology and some voice recognition and now you've got a movie where the user is an active participant.  There's a real 3D innovation we may yet see in our lifetimes.


The demand for the proverbial Holodeck Jizz-Moppers alone could solve the unemployment problem!

post #51 of 54

I have read all the above comments and wonder how many of you have seen many 3D movies. I have been going to 3D movies since 1954 when The Stranger wore a Gun came out in New Zealand. I quickly learnt the best spot to sit in the cinema to get the best effect. I watch every good 3D movie I can. For me 3D works exceptionally well and I am a huge fan. I love how the director in 3D can direct your eyes to what he wants you to focus on. This was brilliantly done in Avatar.

 

Each to there own, I realize there will be some who don't like it because they see most things in a flat plane with little or no depth, but there are many of us who see great depth in every thing we see and a good 3D movie is adding a dimension to our visual sensors. For me the best 3D cinemas are long narrow ones. Wide short cinemas are a dead loss if you wind up on the side. I find as close to the centre across the cinema is best and just under half way to the screen about 1/3rd back from the screen is my sweet spot. I can hear the cinema owners screaming already as they want to fill every seat But I wont go if I can't get the position I like because to me 3D don't look good off the camera/projector axis.

 

Flat panel 3D has finally matured this year and I deliberately let the first year of panels slip by so that most of the bugs would get ironed out and the winning display would shine through. Plasma wins out  and the bigger the screen the better. It looks like the best of the best will be the panasonic 65 inch VT30.

 

What is best shutter glasses or passive glasses. I was at a friends house were he has a commercial digital projector set up in his home cinema. He wanted to know what is best and as left and right eye image is projected separately he tested both circular polaroid and active shutter glasses. Active shutter glasses in my opinion was the clear winner with it's greater depth sensation. Some scenes there was little difference. but on others the difference was very noticeable


Edited by bonnermartin - 4/10/11 at 9:50pm
post #52 of 54

I think the debate about whether 3-D works or not will never die.  

 

Any article (like Mr. Murch's) that attempts to use scientific means to prove the point as a matter of factual statements is going to be controversial, because, I think, it's really an opinion question.  Some people really love the 3-D experience.  Others don't.  Probably most people are more in the middle, or not so firmly entrenched in one position that they're not willing to give a movie a try if it seems important enough or popular enough to give it a chance.  I think a more apt comparison, rather than comparing 3-D to the advent of color in film, might be the creation of surround sound.  (Obviously surround sound won't cause eyestrain, but as far as a personal enjoyment thing goes, give my comparison a chance.)  Some people love surround sound to the point of having the best quality setups in their homes; other people are perfectly content with their TV's stereo speakers.  To some people, it's the kind of enhancement that they can't live without; to others, it's something they barely notice or care about.  Few people would argue that a movie originally recorded in surround sound couldn't be enjoyed in regular stereo; I think it's more or less the same with 3-D.  The content is still the same, it's just how it's presented.  I like surround sound a lot, but at the same time, I have absolutely no problem watching a movie downmixed to stereo.

 

(I'm sure my dad and my brother would be very happy never to see a 3-D movie again, and yet, when Avatar came out, they decided to see it in 3-D because it was a big enough event that curiosity and (mostly) rave reviews got the better of them.  And basically they walked out saying, ehh, liked the movie a lot, the 3-D didn't really make a difference to my enjoyment, which is probably the most I could have hoped for in terms of response.)

 

For the record, I love 3-D.  It doesn't strike me, usually, as making something seem more realistic - it just engages me in a different way.  I was fortunate enough last summer to see a bunch of 3-D films from the 50s being projected in dual 35mm at the Film Forum at NYC, and I have to say, "House of Wax" was just incredible.  (Also, much credit to the Forum for not charging a single penny extra for those films being shown in 3-D.  Even though the projectionist had to work a lot harder than a normal day to keep those 35mm reels in sync, a situation that would actually justify charging more, they didn't.  Because a movie ticket is a movie ticket, and price shouldn't be determined by content.  Can you imagine if someone said, "all 90 minute movies cost one price, but if you want to see a two and a half hour movie, that costs extra"?)  By no means the best movie ever, but I was sucked in from start to finish.  I enjoy the process enough that at times it will make me interested in seeing something that doesn't normally appeal to me.  I can also understand why people don't like it, because it generally is a very stylized way of looking at something.  I've never had complaints about wearing the glasses.  (I always think in response to people who complain about the glasses, well, how would you propose to make each eye see a different image simultaneously?)  But, I'm someone who wears glasses normally so I'm used to having them on my face.  It's maybe a minor distinction, but if you're someone who normally doesn't wear glasses, just the sensation of having that foreign object on your head in a situation where you're not used to it probably is weird.

 

There are a couple little things I found ironic about Murch's piece and Ebert's posting of it.  The first is that Murch seems so opposed to the medium of 3-D as being unnatural, etc., and yet, he was one of the pioneers in multi-track sound.  Interesting to have someone who's so forward thinking in one aspect of the medium and so dismissive of another aspect.  And with Ebert, often in reviews of 3-D films he complains about them being too dim, or says that sometimes he takes his glasses off and marvels at how much brighter the image is.  To that, I have two comments, the first being that as Ebert is well aware, a lot of theaters have their bulbs turned too low in a mistaken belief that it will give the bulb a longer life.  Surely that must be the case in some theaters screening 3-D; sometimes the filmmaking process isn't the problem, it's the exhibition that is.  The other thought is that 3-D movies are color corrected in a way to compensate for wearing the glasses (so that 3-D prints of the same film will be timed differently than the 2-D prints, with the idea being that each viewed in its proper projection will both be about the same), and that 3-D projectors are generally turned up to make up for light loss - in other words, of course it's brighter when you take the glasses off, but it's also far brighter than what the filmmakers would have you watch in a 2-D presentation.

 

But again, and I have great respect for Mr. Murch, Mr. Ebert, and all of the posters here, I think this is something that cannot be settled based on factual observations alone.  Factual observations can explain why some people react badly to 3-D, as well as why it's not truly "natural", but those observations cannot take away from the fact that some people just like 3-D movies.  Trying to tell someone who likes something that they are, in fact, wrong in their opinion is never a conversation that goes well.  It's actually a little bit rude: say you disagree with my opinion, say you don't like the process, but in any other context other than a 3-D discussion, would it be polite to tell someone that they're wrong just because you don't enjoy the same thing?

 

I don't want every movie to be in 3-D.  Nor do I want every movie to be in color or in widescreen.  I want each film to choose the process it uses based on what is best for the material.  The more studios try to attach 3-D to things where it's not really appropriate to the content, the more people will discredit the process as a whole.  And the 3-D conversions really need to stop.  It's like watching a colorized film; at best, it almost kinda maybe looks right, but it's never as good as it could be if it was shot natively in 3-D.  The filmmakers behind "Pirahna" said they opted for conversion because the 3-D cameras were difficult to use and hard to fit into the spaces they were filming in; to that, I say, learn how to better use the 3-D cameras, experiment, champion new innovation in shooting, convert a couple shots that were impossible to get otherwise,  but don't plan to make a 3-D movie by starting shooting in 2-D.

 

Final note: someone here mentioned that how one cuts from shot to shot in 3-D is really important, and an art that's still being refined.  I think the concert film "U2 3D" did an amazing job at making the 3-D experience seem accessible rather than jarring by being edited differently from most films; long dissolves instead of quick cuts, shots being held longer than the standard concert film.  The filmmakers there knew they were working in a different language and adjusted accordingly.  Non-documentary filmmakers working in 3-D should be more adventurous in their editing choices, and should feel free to avoid frequent quick cuts.

 

Ultimately, we all have to be respectful of other people's preferences and what they find their enjoyment in; people who love 3-D shouldn't call 2-D-only people idiots, and 2-D-only people shouldn't try to convince 3-D lovers that they shouldn't love it.  As for the rest of the public, they deserve the opportunity to see a film shown with the best technical standards (something sorely lacking in many, many theaters) before being asked to decide their preference.

post #53 of 54
Quote:
Originally Posted by Josh Steinberg View Post

Can you imagine if someone said, "all 90 minute movies cost one price, but if you want to see a two and a half hour movie, that costs extra"?


Yes, I sure can. Maybe then filmmakers wouldn't be under as much pressure to make cuts simply for running time considerations. ;)

 

post #54 of 54
Quote:
Originally Posted by Josh Steinberg View Post

I think the debate about whether 3-D works or not will never die.  


 

Ultimately, we all have to be respectful of other people's preferences and what they find their enjoyment in; people who love 3-D shouldn't call 2-D-only people idiots, and 2-D-only people shouldn't try to convince 3-D lovers that they shouldn't love it.  As for the rest of the public, they deserve the opportunity to see a film shown with the best technical standards (something sorely lacking in many, many theaters) before being asked to decide their preference.

Josh   I support you sentiments of the last paragraph in your above posting. Each to their own likes and dislikes and there is no need for others to be nasty because their point of view is different.

 

Say something nice or keep quiet.

Because bit's better to throw bouquets than bricks.

 

Bonner Martin
 

 

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Home Theater Forum › Home Theater Forum › Blu-ray, DVD, Streaming Video and Digital Downloads › Blu-ray › 3D Blu-ray › Interesting article on why 3D may never work (I happen to completely agree)