I bought the Samsung HL-T5089S in 2007, and the 3D feature was an "extra" feature that did not really influence my purchase decision then. It was simply a great TV and still is. Fast forward to late 2010 and I've been reading the posts about 3D and whether I could actually get it up and running on my set. Excitement turned to disappointment when Mitsubishi announced that their 3D-A1 converter would not work with the Samsungs. That has now changed to excitement again. It turns out that with the addition of an EDID "spoofer", such as the Geffen HDMI Detective, the Mitsu box could be fooled into thinking it was hooked up to a Mitsu DLP. Tru3D just preprograms the Geffen and sells it along with the 3D-A1 as a package. I ordered this setup, along with two pair of Viewsonic PGD-150 DLP-link shutter glasses. I have the PS3 with the latest software update, and downloaded three free demos that can be played in 3D; WipEout HD, Motorstorm: Pacific Rift, and Super Stardust HD, and also purchased "Cloudy with a chance of Meatballs" and "IMAX: Grand Canyon Adventure :River at Risk".
First of all, on the Samsungs you must use HDMI input "3" and label it "PC" in the input menu. You hook up the Playstation HDMI out through the Geffen, into the Mitsu 3D-A1 and then directly into the TV. You'll need to use the optical audio out on the PS3 to your AV receiver if you have one and want to listen to surround sound. Most receivers will not pass the 3D EDID info unless you have a brand new one that has this spec. No problem, optical is fine - you'll have full surround sound in the compressed bitstream formats (DTS and Dolby 5.1, etc.). The DLP-link glasses work by syncing up to a light pulse that is emitted directly from the TV screen between frames (pretty amazing). Sometimes they have to re-sync themselves and you can see the flickering and then they lock in. They also seem to lose the image-lock more often during the daytime, when there is more ambient light (I also read that florescent lights may affect them - try turning off your bias light and see if it makes a difference...)
Some people have described the 3D effect on TV's as "looking into" the television as opposed to objects "coming at you". This is solely due to the size of the screen. In a theater the screen pretty much takes up your entire field of vision, and so objects do appear to come straight towards you. At home (my Samsung is a 50") the frame edge dictates how far toward you the image can appear to travel. The effect stops at the frame edge, sort of... On a 50 inch screen, you can sit as close as six feet away with HD content (the DLP checkerboard 3D on the 1080p TV is equivalent to 720p - still HD) and this does make a huge difference to the "coming at you" effect. Unfortunately, you can't sit everyone six feet away... time for a 3D DLP projector and 10 ft screen!
To me 3D is an "effect", like reverb on a vocal track, albeit a very impressive effect (ever listen to "dry" vocals?...) You do sacrifice image quality in comparison with 2D with the checkerboard format in order to present two images simultaneously, and there are inherent limitations to stereo filming, such as "double images" and "ghosting". Some of this is apparently due to the focal range/depth of field, and so for objects that are within the focal range, the 3D effect is perfect, but if you focus on background objects outside the focal range, there will be some double imaging. There is also a "paper cutout, pop-up book" effect in certain shots, also dependent on depth of field. This has nothing to do with the TV or glasses. The 3D effect reminds me of those posters that if you cross your eyes a little you see 3D depth pop out at you. Your eyes feel a little funny after awhile, but I remember feeling that way after walking out of an IMAX 3D movie theater. All in all, it is pretty stunning, and when the effect is locked in and everything is in focus and in sync it is a wonderful thing to be able to have in your living room. As for the 3D games, they are a lot of fun and also pretty impressive. They appear to suffer from even more flickering of the shutter glasses and re-acquiring of image lock than the movies, apparently due to the fact that the software has to create the 3D imagery "on the fly" and in real time as opposed to films or CG movies where the 3D is set into the production, and this is something that I am certain will improve as more developers bring new product to the 3D table over time.
Yes, I had to lay out nearly $500 for two pair of shutter glasses and the adapter. Was it worth it? Absolutely. Even my wife is impressed. I've already ordered two more pair of shutter glasses so that we can invite a couple of friends over...