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Playstation Move and other similar tech

post #1 of 12
Thread Starter 
I went to the taping of the Engadget Show tonight and they had a pretty extensive demo of Playstation Move, including some tech demos that were apparently not seen before today.

Engadget hosts Josh and Nilay were pretty up front about the lag and you could see it from the audience, but they also noted that after a few minutes of play you recognize it is built in and start to adapt to it.  I'm not convinced but I didn't get a chance to play. 

But the lead scientist who is in charge of the tech behind this said something very interesting:  due to the inherent lag built into digital signals like HDMI are ALL going to have this and it will affect all current and future systems.  Many of us have had to 'calibrate' guitars and other instruments to compensate for this lag in games already, but when you are going for true 1:1 real time fidelity this lag is always going to be a concern.

The question then becomes is there a way to fake it, some kind of predictive / adaptive rubber band that stretches back and forth past the gross movements.  Pretty interesting stuff and it will be this lag alone I believe that has the chance to sink these kinds of tech unless it is hidden well.

I took a few pictures and some video if you care to see them, pix are done but video won't be until tomorrow likely:
http://www.flickr.com/photos/kadath/sets/72157623536014957/

Sam
post #2 of 12
Thread Starter 
Video is up,, can't wait to download and see the 'real' version.

http://www.vimeo.com/10319859
post #3 of 12
This to me screams "nintendo copy" and "fail".

And I'm a PS3 owner (I also own a Wii).  But here's the problem.  Sony is advertising this as a $100 add on when it comes out.  Add a game, and you're probably at say $140(?)  Ok.. that's an add on.

The Wii, offers most of this with a built in game, the whole system, for $199.  Sony's cheapest offering is $250.  Then you'd add this, now you're near $400 to get a Wii experience on a PS3.

I'll pass.  I realize Sony and others are still smarting over the smackdown Wii put on this generation, but the Wii has the benefit of having all games designed for it's motion platform, and that it appeals to a different demographic then Sony.

 

I think Sony is really on a roll.. I've pointed this out in some of the other areas, where they've had the last set of titles I've actually bought bought (Uncharted 2, Heavy Rain, God of Warn, Infamous)

But this just seems like the wrong move.  Yes, the idea of motion technology is unique.  But sometimes you have to concentrate on what you are good at and what makes your product different.  

Forget the motion controllers for PS3.  You'll get not a lot of games designed for it - as an add on developers know that a much smaller group of people ave it then the console itself - and it just doesn't sing out for the right kind of game. 
 

Then again, Sony can weather some storms.. it's not like PS3Home took off ;(

post #4 of 12
^^^^^^^^

I think that thing is just a little bit more sophisticated than the Wii controller. For one thing it seems to use a camera for positioning. I think the Wii uses infrared. I doubt that the Wii can overlay a control scheme on live video in real time. However, as per usual, Sony makes the stuff so expensive that a lot of gamers will be turned off of buying it, since most gamers think any technological improvement (no matter how sophisticated) shouldn't cost more than 50 bucks.Just because it is an add on doesn't mean it won't sell. It'll sell if they can actually come up with software for it that isn't lame. I can say just by looking at the demo that those controllers would have made "Heavy Rain", which is not bad as it stands, a lot better. The kind of movements in that game would have been vastly improved if a lot of the button pushing could have been replaced with decent motion control.

Edit: I should add that  I tried PS Home. I can see why it didn't take off. It was boring and the number of morons making stupid comments because of their anonymity served to make it even worse. I remember one guy typing all in caps, basically "yelling" at people about being shitheads. The concept of a "virtual community" where people interact through animated avatars looks good on paper, but in execution it is one big flop, because the "anonymity" of the net allows borderline sociopaths to disrupt any sort of meaningful interaction.  
Edited by Edwin-S - 3/21/10 at 4:05pm
post #5 of 12
Thread Starter 
Eye toy and similar experiences have been going for Sony for over 10 years now.  They certainly appreciate the advances Nintendo has made making this a mass market but if you see this as pure copying you havent been watching Sony too long.  The video they showed (and I didn't tape) clearly illustrates this.
post #6 of 12
I think the $100 price is kind of misleading and needs a little clarification.  For that amount of money, you get the PSEye camera, a Move controller, and a sub-controller.  If you already have a PSEye, you can buy the Move controller or sub-controller separately (though they haven't announced a price for those, yet).  In comparison, you could buy a Wii remote, MotionPlus, and nunchuk for about $80 combined (but if you get the remote/motionplus package, that's only $70).  Additional Move controllers and sub-controllers (which don't have a wire between them, mind you) are probably going to be priced similarly to the Wii remotes and add-ons (main controller for $40-50, subcontroller and add-ons for $20-30).  So I'd argue that, aside from having to buy the camera, it's probably very close in price.

That said, the functionality of the PS Move system is much more than what the Wii can pull off, primarily due to the design of the controller and the use of the PSEye camera.  I've read about demos where the player can literally block the view of the camera while playing a game with no noticeable drop in performance because the PS Move controller is built around image sensing as much as using the gyroscopes, whereas pointing a Wii remote away from the TV makes the controller go nuts.  There are other image overlay tricks using the raw image from the camera that are pretty neat and can't be pulled off on the Wii.

Also, for the, say, $400 it takes to buy a PS3 with the PS Move controller bundle (thought the final price on this bundle hasn't been announced), you would get a Blu-ray/DVD/CD player (none of which the Wii do) and better graphics than the Wii, and that's without considering the quality of the exclusive PS3 games.  Chances are there's a game packed in, too.

I love the Wii and what it did for gaming, and I definitely love the games that are on it.  But I don't think this package from Sony is unreasonable by any means.  When MS reveals final specs and pricing for Natal, it's expected to be somewhere around $80+ (too low makes it look cheap, too high makes it hard to sell, so they'll probably settle in the $80-100 range).  That said, it will be nice and shiny new tech but Sony adding in a controller (or two) with their camera will make it seem like the better deal.  As to which is better will probably depend on the games.
post #7 of 12
If Sony uses this goofy looking controller to rip off "Wii Fit", then I'll buy it.   Otherwise, I'm not interested in waving my arms about to play an action game.  To a point anyways, I'm all about buying plastic controllers for Rock Band, but I'm trying to limit my physical activity with video games to that platform.

I'm old fashioned, lying about in bed killing unicorns (Elder Scrolls "Oblivion") is much more appealing to me then standing in my living room waving my arms at the screen.  :)
post #8 of 12
Yeah, I'm not too sure if I want to get back into the motion controller thing.
I had a Wii for awhile, and kind of got tired of it quickly.
It's gonna have to be pretty amazing and games wise for me to get Playstation Move.
post #9 of 12
I think Sony is aiming squarely at the Wii's demographic and pushing the Move as a "WiiHD" replacement.  Since the controller is an add-on, they will probably make most games use the standard controller or the Move controller, unless they're developed solely for it (like the Party Games thing they showed off).  That said, I think Sony has developed a superior product to the Wii remote, so I think it will end up working well.
post #10 of 12
Yeah, I wandered around the hormone fueled "Send me a picture!" PS Home landscape one night too and that was enough for me.  It has to be popular on some front though since Sony continues to pump content into it. 

I can't get Sams vid to load on my computer, but I did see the following MOVE demo, and I have to admit, it looks kind of cool.  I might of been a bit harsh on it earlier.  :P  Still not sure how functional it will be/novelty might wear off fast.

http://kotaku.com/5500300/playstation-moves-minority-report-controls-in-action
post #11 of 12
The PS3's Move and 360 Natal.. with both live an die by the games developed for them...  but i don't really see them attracting the "new demographic" that the Wii did.  So that leaves them to convince their current customers that motion controls can be something they might enjoy.. 

I know for one.. it was really hard to go back to RE5 controlls after plying RE4:Wii Edition..   also FPS controls for games like the Conduit and Metroid Prime Trilogy show that motion controls can get pretty close to the accuracy of Keyboard and mouse..  

post #12 of 12
If you like those Wii-style FPS games then check out Real Heroes: Firefighter.  I don't think I've ever seen it in a store (got it from Amazon), but it might be my favorite Wii game.

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