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Guitar Hero World Tour

post #1 of 10
Thread Starter 
It's been out a while, I'm (slightly) surprised no one else has started a thread on this yet.

I never played Rock Band, so this is my first experience with drums. I must say, bashing on toy drums is even more fun than I thought! I've always thought that with anyone who likes rock music, there is a wannabe guitarist or drummer trying to get out. And the drums in these games are probably more realistic and closer to 'the real thing' than the guitar parts -- indeed I seem to recall an executive at the company that made Rock Band saying that if you can play Rock Band drums on expert, you can play the real thing.

I seem to have gotten lucky, my GHWT drum kit has been working problem-free; there seem to have been many complaints about over- or under-sensitive pads.

While I've been playing mostly on easy, just for the heck of it I've tried a few tracks on medium, and then the same on hard (in particular, Livin' On A Prayer and Hotel California) in practise mode. The stats suggest I didn't do too badly...
post #2 of 10

Re: Guitar Hero World Tour

I find that the drumming is much better executed in "Rock Band" The one thing that really kills the drumming experience in GH is the deployment of Star Power, where you hit the two cymbals (yellow and blue pads for the "Rock Band kit) simultaneously. This is horrible since there are plently of songs where it becomes virtually impossible to deploy without blowing your streak. Plus, at least on the "Rock Band" kit, you run into forced deployment when a simultaneous yellow and blue appears on the chart. It really ruins the experience for me to the point where I really have little desire to play drums in GH while I love it on Rock Band. I can't believe it was designed like this. Although some songs in GH have some freestyle sections, I like the system of drum fills to deploy overdrive in Rock Band much better.
post #3 of 10

Re: Guitar Hero World Tour

I cannot find the GHIII Band Kit ANYWHERE in stores. I've looked at local Wal-Marts, Best Buys, etc. and no one around here has it. They have just the game, or the dual guitars, but no band kit available. Is this that hard to find everywhere?
post #4 of 10

Re: Guitar Hero World Tour

Gotta say I love drumming. Never touched a real drum kit in my life... and bought Rock Band when it first came out. Thought I'd *NEVER* get the hang of it.

LOVE it now. Still haven't gotten past medium... but I don't play every day either. I'll get there.

The drums for RB2 are AMAZING. Totally blow away the original RB drums. Haven't tried the GHWT drums yet, but I look forward to it. That said, I've heard a number of people make the same comments as Will did above.
post #5 of 10
Thread Starter 

Re: Guitar Hero World Tour

Quote:
Originally Posted by WillG
I find that the drumming is much better executed in "Rock Band" The one thing that really kills the drumming experience in GH is the deployment of Star Power, where you hit the two cymbals (yellow and blue pads for the "Rock Band kit) simultaneously. This is horrible since there are plently of songs where it becomes virtually impossible to deploy without blowing your streak.

Actually, if you hit two cymbals to deploy star power, the game automatically registers a successful 'hit' of whatever other 'note' you were supposed to play, thereby preserving the streak. I suppose you have to hit the two cymbals on the correct timing, but you don't have to hit whatever it was you were supposed to otherwise hit. This is explained somewhere either in the manuals or in the in-game instructions, and I tried it the other day, deliberately deploying star power on something other than a cymbal hit. Also, hitting both cymbals during a drum fill also activates star power.
post #6 of 10

Re: Guitar Hero World Tour

I wonder if that hold true if using the Rock Band drum kit as well. In any case I still don't like it because you would still have to potentially break your rhythm to activate, where as in Rock Band, you get a nice fill section to deploy and then can resume normal drumming. There is still the problem of "Forced" activation if the cymbals (yellow and blue) show up simultaneousy in the chart. At least it's a problem with the "Rock Band" kit.
post #7 of 10

Re: Guitar Hero World Tour

Quote:
Originally Posted by Yee-Ming
Actually, if you hit two cymbals to deploy star power, the game automatically registers a successful 'hit' of whatever other 'note' you were supposed to play, thereby preserving the streak. I suppose you have to hit the two cymbals on the correct timing, but you don't have to hit whatever it was you were supposed to otherwise hit. This is explained somewhere either in the manuals or in the in-game instructions, and I tried it the other day, deliberately deploying star power on something other than a cymbal hit. Also, hitting both cymbals during a drum fill also activates star power.

Actually that's only somewhat true. It does in fact preserve your streak if you do this, but the note that you missed while substituting the two cymbal hits is not added to your total notes hit, meaning you will never get 5 gold stars if you do it this way. The only way to get 5 gold stars is to activate it in an off-beat section.
post #8 of 10
Thread Starter 

Re: Guitar Hero World Tour

Heh, I'm nowhere near to getting 100% so I hadn't noticed So what happens if the note to be hit is one of the cymbals, and you hit both to activate Star Power, does the one-half of the activation still register as hitting the note? I find it 'convenient' to activate when I need to hit the orange anyway, and just smack both instead.

What should you do to maximise points/scoring/whatever during a drum fill anyway? As many hits as you can make? As many hits on as many different pads as you can make? Something consistent?
post #9 of 10

Re: Guitar Hero World Tour

If you try to activate star power when there is a charted cymbal hit, then it doesn't activate. I.E., if there is a charted Yellow-Orange, you;ll just get the note hit credit, and it won't force activate the star power.

If there is a single yellow, and you hit both, you'll get the note hit credit for the yellow, but the orange hit will register as an "extra" hit and you will break your streak and star power will not activate.

It took me a while to figure this out and I thought many times that my drums were broken when it wouldn't activate star power on a charted symbol note.

I've found two ways to seamlessly activate star power without any negative effects: 1) Just hit it off beat where there are no notes charted, or 2) Hit both cymbals when there is only a foot pedal note charted (obviously hit the foot pedal too). Both of these can be very difficult to find when the difficulty level gets up there.

For drum fills, it's simply one point x your multiplier for each hit. It doesn't matter what you hit, drum, cymbal, foot pedal. So just do whatever gets you the most hits. I personally do a drum roll on two drum pads with the sticks while alternating feet as fast as I can on the pedal for maximum points. However since a single regular non fill note is worth 50 - 60 points times your multiplier, that means your only getting enough score for one extra note every 50 beats during the fill. If you're not in a tournament trying to eek out every last point you possibly can, it may not be worth all the expended energy and abuse on your drumset for the amount of points you get.
post #10 of 10

Re: Guitar Hero World Tour

I can't believe a post for GH WT for me I have a Nintendo wii so I can't download any new songs. I hear the Wii's Rockband don't need the wii controllers in the instruments but heck I have the original GH for wii and the guitars work for both. WEEEEE so I have gained another guitar and got drums and a microphone. Why buy 2 different music games if you can't use the latter's instruments.

The instruments are slow to react but gets used to the timing then you got it down pat cause of the remotes in them.

With the wii we have to make do with what songs are on the disc.Now World Tour you can have up to 4 players in which the last GH game only 1 player.
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