Re: 120Hz and True 24p
Quote:
| For decades most all major releases got 70mm print releases |
Sorry, Zack, that just wasn't the case. The big roadshow releases would get 70mm prints for major markets, but that was a small minority of film releases. (Remember, it isn't just an issue of striking prints. You also need theaters equipped to project 70mm.)
Quote:
| it was still practiced because studios want quality even if they are frugal. |
Studios want money. Widescreen processes and large format film technologies were adopted in the '50s to compete with television and give theaters something to sell that viewers couldn't get at home. That was also the motivation for 3D in 1951-53. And it appears we're currently revisiting that age-old motivation with IMAX and the major 3D features scheduled for release starting next year such as Cameron's "Avatar."
Television would possibly benefit from shooting in native 30fps but until HD, video wasn't up to achieving the necessary resolution quality and storage permanence of film.
I'm not aware of any fast framerate film processes that caused nausea. In the '50s ToddAO was shot 30fps and I don't think anyone was puking on their shoes. Cinerama upped its framerate to 26fps, but just to try to reduce flicker in that big enveloping screen. Natively-shot IMAX runs at 48fps without any apparent viewer stomach upset. And Doug Trumbull's Showscan process (which went bankrupt in 2002) was (is?) in place in several theme park applications running 70mm at 60fps and I don't think they have to mop the floors after each screening.
On the occasions when I saw Showscan at work (or native IMAX, for that matter), I didn't experience that weird motion quality caused by frame interpolation on some new video monitors. It just read, to my eyes, as an increased sense of realism, and it occurred at a subliminal level. Frankly, it looks more like a picture with increased detail, rather than a faster framerate (perhaps because the brain was actually getting more than twice as much information as it gets with 24fps.)
If content is shot at 24p (pr 29.97fps or 60fps), it's best to view it in its native framerate. However, I still contend that today's shooting styles would benefit from higher framerates and that there is nothing magical about 24fps (which, in any case, is always projected at 48fps to reduce issues related to persistence of vision). It's just what we're currently used to seeing. If you had an extended period of seeing only 48fps or 60fps content, you'd think 24fps looked somehow "odd" by comparison.