Re: Little Big Planet
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Originally Posted by Christopher_S
I can't wait for this one. I listen to a couple of gaming podcasts weekly, and they've been talking this up for months. I didn't get in on the beta, but I've seen some pretty good youtube videos of the things people have done with it. As I'm usually long on enthusiasm and short on ideas, I don't know that I'll end up designing anything that anyone else would want to play, but I'm excited by the prospect of playing with the stuff other people come up with.
Also, with a 6-year-old in the house, I'm anxious to let her loose in that kind of environment and see where her creativity takes her.
I'm hoping that this will end up being a killer app for the PS3, and not just a neat curiousity for the enthusiasts.
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Well Christopher, the "sample size" in my household consisted of people ranging in age from 6 to 66 and there was universal approval for the uniqueness of this title. While the Beta was very limited in nature (at least during the 4 days that we were allowed to play with the software before Sony shut the door Saturday night) it certainly gave a flavor of what is possible. One of my grandsons probably put it best when he declared that LBP was a lot like a Mario Brothers platformer except, "A lot cooler!" As soon as he said that I realized that he hit the nail on the head. Not only does it offer some nice challenges but the way that the physics engine works makes it all seem a lot more realistic rather than cartoonish (if one chooses to call characters made out of nicely textured materials "realistic").

The mechanics are a lot more exact than in a Super Mario Brothers game and everything about it offers a much more realistic challenge in my opinion. I was suitably impressed.
And while I didn't get a chance to play around with the "creating your own" aspect of LBP I would imagine that one would be only limited by one's own creativity and imagination since the tools seem to be extensive. I really think that as soon as the game is widely released there will be all sorts of new worlds uploaded to the Sony servers and it will quickly be known which are the most clever and entertaining ones. The structure is already in place for players to rate the submitted levels ("cool," "hard," "clever," ingenious," etc. etc. etc.) so the cream will undoubtedly rise to the top. In other words, don't worry about your own ability to design levels - there will surely be a huge amount of such things ready to incorporate into your own play even if you never ever design a level on your own.
I equate a lot of this with what happened with the 3G iPhone and 2G iTouch. As soon as the application platforms were opened to developers the floodgates opened and there are now literally thousands of exceptional applications out there for the iPhone/iTouch. Even though I live in NY (where AT&T cellular is less than stellar so I can't see myself getting an iPhone) I immediately jumped all over the 32gig 2G iTouch the day it was released and it has become an extremely valuable and entertaining addition to my electronic arsenal. To me, LBP has the potential of adding applications and levels in a similar way within the gaming environment.