post #31 of 97
4/20/07 at 5:53pm
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Originally Posted by TerryRL
While there are some that love to rail on the PT, all three films are absolute visual marvels. Literally a feast for the eyes. Of the three movies, the environment that was most impressive to me was Kamino. The contrast between the exteriors and interiors was really cool to see. I often find that the PT's FX often get tied into the overall disappointment some of the fans feel about the movies. Bottom line, ILM did a helluva job on those movies.
I was royally disappointed with the two 'Matrix' sequels, but those movies have some of the greatest FX I've ever seen for a major motion picture and I'm not going to diss the work FX team did just because I didn't dig the films themselves. This is also often the case with Ang Lee's "Hulk". Regardless of the quality of the movies, the FX are just spectacular in my opinion. |
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Originally Posted by Jason Harbaugh
The Matrix's Oscar and placement in this list is very much deserved. Bullettime complete in its execution and use was something that no one had really seen before. It expanded on what the public expected in terms of SFX and it got people talking.
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Originally Posted by Mark Hawley
I beg to differ. The effect had been seen in a number of commercials before the film was released, including the famous swing dancing GAP commercial where people jump up in the air and freeze as the camera appears to swing around them.
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Originally Posted by Jason Harbaugh
Making a commercial and making a feature film are two different things. I don't know the exact timeline of the actual technique being pioneered but it is probably safe to say that they were around the same time, if not by the same company. Finishing a single shot for a quick commercial will be a lot faster.
Eitherway, everyone has their own opinion. I'm just glad the Academy awarded the right film that year and going by this new list, it still resinates today in the SFX community. |
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Originally Posted by Zack Gibbs
I strongly disagree with the opinion of WETA being a top FX house.
I admire them for several reasons; they pioneered realistic CG characters and pushed Mocap to its heights, its no wonder Cameron wanted them for Avatar (I don't know if its been said directly but Avatar will rely heavily on these skills). Yet even though they're so well known for CG characters, CG is not their first stop when presented with an FX challenge. Their love and willingness to blend decades of traditional FX work with modern CGI is probably what I enjoy most about them. This in a time when ILM has completely sold off their traditional modeling sector. But all that being said the real determining factor of quality is the finished work they do, and WETA falls up short every time. Throughout the LOTR trilogy and King Kong there are numerous shots that are just plain bad. Even simple things like basic Compositing and matting can be so poor its as if they were done in the pre-digital age. And for all their digital character pioneering, ILM's Davey Jones is miles ahead of Kong. Now honestly I'm not trying to slam them, nor am I saying I disprove of the effects work they've done because I know all too well of the limitations that caused some aspects to fall short. My point is simply that all of Weta's work so far falls into the category of "apologetic." So when I, and numerous other people/articles etc., speak of them it often comes out as "The SFX in LOTR was amazing... for their budget/time constraints/other limitations etc." And that may seem unfair, but I think if their goal it to create FX work that looks real to the eye (as opposed to something stylistic like 300) they often don't meet their goals, and should be judged accordingly. ILM, simply by having done so much work over they years, has plenty of sore spots to be seen. They also have numerous knock-outs, absolutely perfect work in every frame of the film. That's something that Weta hasn't come close to yet. And I personally found the work in "I, Robot" and Van Helsing to be some of the worst in modern SFX. Van Helsing on every level, from concept to execution. "I, Robot" more on a design level, no amount of SFX work could bring such pedestrian ideas to life. |