Re: Mac/PC ads: Why doesn't Microsoft refute them?
Quote:
| I really do love having choices - the problem I always had was that too many choices leads to problems and conflicts. Microsoft allows anyone to control their system. This allows a wider variety of apps, but it also opens a huge can of worms when software applications fight for control of the same resourse. Anyone who has ever worked with video on a PC knows that every type of video application likes to take control, thus creating havoc with other (currently) installed apps. |
Well, the other way to look at it is this:
Microsoft's open development platform has led to numerous people developing all sorts of software, from wide open games to other applications. And it's led to having kids who quickly became big-guns in the industry.
ID Software? Started with a shareware PC game called "Castle Wolfenstein" distributed by another shareware company (Apogee). Then Doom, Quake, etc.
On the other end, think of things that came to make exclusively because someone on the PC side thought of an idea of how to do something or an approach that no one had tried because of this wide berth of developers.
Here's a couple examples of things that were developed on the PC because of the open platform that now have widespread use just as file formats:
DiVX
FLAC
FVF
RAR
The widespread use on the PC has made some things which I can't discuss under Hometheater Forum rules possible in regards to archive purposes that I couldn't live without

The wide variety of choices does mean that you're more likely to come across a dude or a clunker piece of software now and again.
But, imagine this flipped the other way: If apple had 80% marketshare, would things be the same? The government demands of microsoft a wider-more developer friendly OS because of how many users. If Apple were in their shoes, would they be forced to do the same? Yep.
So, Apple has the position they have in large part because of their smaller installed base. It's the reason why I can find something like 800+ different Online Role Playing games for the PC, and on the Mac... And so on. The smaller base means that if a developer is going to put something out, they need it to be great in order to justify development expense.
But, I'd stick by the notion as posted above, people who think the mac is "bug free" do not work with macs in real production environments daily. If they did, they'd understand why MacWorldExpo had it's #1 feature request was less bugs.