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Wii: Inside the box! - Page 3

post #61 of 86

Re: Wii: Inside the box!

I own a Monster Nintendo S-Video cable that works with my SNES, N64, and GC. Is this also compatable with the Wii?
post #62 of 86

Re: Wii: Inside the box!

Just a heads up to everyone here looking for accessories:

Looks like Toysrus.com has a lot of them in stock, ready to ship.

Good luck!
post #63 of 86

Re: Wii: Inside the box!

Quote:
Originally Posted by Neil V
Now I have to see how easy it is to setup a wired setup in the family room. It's probably going to have to be done sooner or later anyway, but all the main wires coming in off the street are run upstairs..

LMK how that 3rd party setup goes. I moved my wii to the family room, because I think some of my wireless devices are interfering with the Wii mote. It just seems to work better downstairs, but of course it can't see the wireless connection there from the Nintendo Wi Fi USB connector.

It didn't go well - I tried the Linksys USB200M and it didnt recognize it. Well, also, the cheap piece 'o crap broke on impact with an ethernet cable (I have no idea how this thing is still on the market). But, not one LED lit up upon connection to the Wii and I got the message that the USB adapter wasn't inserted properly.
post #64 of 86

Re: Wii: Inside the box!

Quote:
Originally Posted by BrandonJF
I'm wondering the same thing. I ordered the Nintendo one from their online store last night, but it isn't shipping until January. I was going to go out tomorrow and pick up a third party one to try it out. If it doesn't work, I'll just take it back.

My Wii is setup too far away from where my wireless router is. I had that room wired, so I never figured I would need wireless up there. It can see my network, but I guess signal strength is just too low...

Have you considered trying to add another wireless node to the room that's currently wired for ethernet? It's been several years since I've used any of these "repeaters" (or whatever they are now called) but that might be a way to use the existing wireless capability of your Wii without adding any additional equipment to the console. Maybe someone here could provide some specific brands and model numbers of equipment that might be up to the task.

Just a thought.
post #65 of 86

Re: Wii: Inside the box!

Quote:
Originally Posted by RAF
Have you considered trying to add another wireless node to the room that's currently wired for ethernet? It's been several years since I've used any of these "repeaters" (or whatever they are now called) but that might be a way to use the existing wireless capability of your Wii without adding any additional equipment to the console. Maybe someone here could provide some specific brands and model numbers of equipment that might be up to the task.

Just a thought.

That would work - another access point would just be more expensive than using their wired solution and I don't know if another WAP is worth it just to get the Wii online quicker. Granted, it's not THAT much more expensive. Another full blown router/WAP can be had for $40-$50. It sucks, because I had another lying around, but the antennas are broken. I doubt the Wii will even pick up a signal with the thing sitting right next to it.
post #66 of 86

Re: Wii: Inside the box!

Simple Wii questions....

*Is the native aspect of games 4x3 or 16x9?
*480i native?
*Does it come with S-VHS, or do I need to buy a new cable?
*Does it play DVDs?
*What is the audio connection? (Optical, digital RCA, stereo RCA?)
*Whats the range on the remotes/controllers?
*Better game to buy 1st: Zelda or Red Steel?
post #67 of 86

Re: Wii: Inside the box!

Quote:
Originally Posted by Garrett Lundy
Simple Wii questions....

*Is the native aspect of games 4x3 or 16x9?

Depends on the game. Some are 4x3, some are 16x9. There is a console setting for setting your tv type to widescreen.

Quote:
*480i native?

It will output 480p with a near impossible to get component cable. Nintendo should be getting more in next week (I think).

Quote:
*Does it come with S-VHS, or do I need to buy a new cable?

No S-VHS cable and it isn't an option so you don't need to buy one.

Quote:
*Does it play DVDs?

No... not yet.

Quote:
*What is the audio connection? (Optical, digital RCA, stereo RCA?)

Stereo RCA.

Quote:
*Whats the range on the remotes/controllers?

That one I don't know off-hand. I'm about 8-9ft away from the sensor.

Quote:
*Better game to buy 1st: Zelda or Red Steel?


If it's ever between Zelda and anything else, pick Zelda. In this case, Red Steel is supposed to be awful, but I have no personal experience with it. Well, I have no personal experience with either, but Zelda has been reviewed well and Red Steel has pretty much universally not. I have Zelda, but I don't think I'm going to play it until the component cable arrives....
post #68 of 86

Re: Wii: Inside the box!

Quote:
Originally Posted by BrandonJF
No S-VHS cable and it isn't an option so you don't need to buy one.
Huzzah! A game console I can't even connect to my system!
post #69 of 86

Re: Wii: Inside the box!

" *Whats the range on the remotes/controllers?

That one I don't know off-hand. I'm about 8-9ft away from the sensor"



The remotes need to be within IR range of the sensor (It's not really a sensor, just an IR repeater used to triangulate the position of the wiimote .. all the data is sent from the wiimote directly to the wii).

Anyways, the wiimote is Bluetooth technology, so the range of the Wiimote to the system is whatever bluetooth range is. As long as you can see your sensor bar, and your wii is in the same room as you, you will be 100% fine.
post #70 of 86

Re: Wii: Inside the box!

Quote:
Originally Posted by Mike~Sileck
" *Whats the range on the remotes/controllers?

That one I don't know off-hand. I'm about 8-9ft away from the sensor"



The remotes need to be within IR range of the sensor (It's not really a sensor, just an IR repeater used to triangulate the position of the wiimote .. all the data is sent from the wiimote directly to the wii).

Anyways, the wiimote is Bluetooth technology, so the range of the Wiimote to the system is whatever bluetooth range is. As long as you can see your sensor bar, and your wii is in the same room as you, you will be 100% fine.

Really, are you sure? Because I sit about 12 feet away from the sensor bar and I'm running into some trouble. When I point at the bottom corners of the tv the cursor gets really jumpy. I had to move a little closer when I needed to hit buttons on the corners during setup.

I don't own any blutooth devices, so I doubt I'm getting interference.
post #71 of 86

Re: Wii: Inside the box!

http://www.avsforum.com/avs-vb/showthread.php?t=754080

that answers that
post #72 of 86

Re: Wii: Inside the box!

I'm sure you're having IR interference then. It's most definitely not the bluetooth. Like I mentioned, the sensor bar is a series of 10 IR LED's that are used to triangulate the positon of the wiimote. The only reason there is a cord to the wii from the sensor bar is for power. There have been people already that have built their own custom "wireless" sensor bars for use with projectors. They basically just wired some IR LED's up to a battery pack and set it near their screen.

Like you said, your problem is probably not the bluetooth, I'm sure its the "sight" of the sensor bar. Try messing around with it, and adjust the sensitivity of the bar in the wii settings menu.



BTW, heres a link to a page explaining the wireless sensor bar for any DIY-ers with a projector here.

http://doctabu.livejournal.com/64758.html
post #73 of 86

Re: Wii: Inside the box!

Neil, You can adjust your pitching, can’t remember which combos but you can throw a splitter, curve (I think a slider) and speed will change the same as bowling, in synch with the speed of your hand.

After 4 turns tossing cows, Raymonds Rabbid Rabbids, my wrist was going “WHAT”.

One factor Wii adds to gaming I’ve never seen before with X-box, PlayS or the former Nintendo’s is how much sheer fun it is to watch other people play. Each with their unique physical stances.
In the past it was like watching paint dry to see cross-legged gamers hunched over with a few sometimes sporting mouths hanging open, only the thumbs flying. Wii is so much more organic.
You haven’t lived till you have seen your mother slinging cows across the living room.

I know now why they included those wrist straps - had some 8 yr. olds playing the other night and one kept creeping up on the screen while slinging remote. Had to keep pulling them back before they became (literally) part of the game!

Wii is a blast.
post #74 of 86

Re: Wii: Inside the box!

Since the Wii remotes are Bluetooth, not IR to my knowledge based on their PDFs, I would say you'd have more leverage of distance then 9 feet.. probably closer to 20 would still be feasible.
post #75 of 86

Re: Wii: Inside the box!

My nunchuk shipped yesterday from ToysRUs.com

I would reccomend checking that out if you're having trouble finding accessories.
post #76 of 86

Re: Wii: Inside the box!

How long till we see lawsuits.... 'The Wii Mote slipped from my hand and wrecked my TV screen!'

Also, does anyone know if you can bowl a turkey? I don't know if this is a Fairlawn bowling lane only thing, but a Turkey shows up on the screen if you get three strikes...
post #77 of 86

Re: Wii: Inside the box!

Only the word turkey shows up when you bowl 3 strikes in a row.
post #78 of 86

Re: Wii: Inside the box!

Black Friday 2006.

Awake at 3:15 a.m. Four hours, Six stores and 1000 people later I found it. The moment before I stepped into the gamestore to purchase the Wii, this photo was taken for the Friday edition of The Capital Newspaper in Maryland, to be sent out later that day. T0T4L 0\/\/n4gE !!!



post #79 of 86

Re: Wii: Inside the box!

TRU is only selling it as a bundle
post #80 of 86

Re: Wii: Inside the box!

Quote:
Originally Posted by Mike_G
TRU is only selling it as a bundle

With what? If it's Zelda, then no big deal since you should buy that game anyways, otherwise that sucks.

EDIT: I just checked the website, yeah, that sucks.
post #81 of 86

Re: Wii: Inside the box!

finally got my wii this last weekend, played Zelda for 2 days straight. Zelda rules. This system has so much potential. I can't wait for Metroid Prime: Corruption. That's all I have to say about that.
post #82 of 86

Re: Wii: Inside the box!

Is Mario Bros available on WII?
post #83 of 86

Re: Wii: Inside the box!

I'm not clear on which are downloads and which are available to own on disc.
The Bold are out now.

Super Mario 64 ( 3-D platformer) Good reviews
One of the interesting aspects of the Wii is its Virtual Console service, which lets you pay to download emulated versions of old games from the 8-bit, 16-bit, and 32-bit eras. At launch, only one Nintendo 64 game was available, and it's exactly the game you expect to see. Super Mario 64, which released alongside the N64 back in 1996, was the game that defined the 3D platformer as we know it today. Sure, you'll have to babysit the camera controls, and those textures look ugly by today's standards, but all in all, this game holds up well on the Wii and is a solid version of an all-time great

Mixed to poor reviews for Mario Brothers (2-D platformer).

Super Paper Mario (3-D platformer) 1st Qtr 2007
Mario Party 8 2007
Mario Strikers Charge (football sim) TBA
Super Smash Bros. Brawl (many Nintendo characters including Mario) (3-D fighting) 2007
Super Mario Galaxy ( 3-D platformer ) TBA 2007
post #84 of 86

Re: Wii: Inside the box!

Mary, thanks for that information.
post #85 of 86

Re: Wii: Inside the box!

Quote:
Originally Posted by timZa
Is Mario Bros available on WII?

The title that you really want to be waiting for (and due out next year - actually timing predictions vary) is Super Mario Galaxy.

In my estimation that will be the next killer application for the Wii (not that most games already released aren't already quite impressive.) If you Google "Super Mario Galaxy" you'll come up with a wealth of information. Here's just a single example. Just as New Super Mario Brothers was an amazing addition to the Nintendo DS stable, Super Mario Galaxy promises to revolutionize this venerable franchise (Mario) once again on the Wii. Just check out some of the preliminary videos at some of the sites. The Wii controls promise to make it even more immersive (a term I'm using over and over again with my Wii).

Incidentally, to me the Video Console versions of Mario are really more about nostalgia than game play. There's a place, of course, for all that, but I'm betting that Super Mario Galaxy will set a new standard just as Twilight Princess does for Zelda (although I still wish that the characters in TP talked rather than it being text-based. Maybe next time?)
post #86 of 86

Re: Wii: Inside the box!

Quote:
Originally Posted by Mary M S
I'm not clear on which are downloads and which are available to own on disc.
The Bold are out now.

Super Mario 64 ( 3-D platformer) Good reviews
One of the interesting aspects of the Wii is its Virtual Console service, which lets you pay to download emulated versions of old games from the 8-bit, 16-bit, and 32-bit eras. At launch, only one Nintendo 64 game was available, and it's exactly the game you expect to see. Super Mario 64, which released alongside the N64 back in 1996, was the game that defined the 3D platformer as we know it today. Sure, you'll have to babysit the camera controls, and those textures look ugly by today's standards, but all in all, this game holds up well on the Wii and is a solid version of an all-time great

Mixed to poor reviews for Mario Brothers (2-D platformer).

Super Paper Mario (3-D platformer) 1st Qtr 2007
Mario Party 8 2007
Mario Strikers Charge (football sim) TBA
Super Smash Bros. Brawl (many Nintendo characters including Mario) (3-D fighting) 2007
Super Mario Galaxy ( 3-D platformer ) TBA 2007


Super Mario 64 and "Mario Brothers" are both virtual console games. That is, old but classic games you download to flash memory. (Stored internally in the Wii, though they can also be backed up to SD memory cards.)

The other games you list for 2007, are all new Wii games, which will be sold on disc at retail.
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