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[ Wii Virtual Console & Wii Ware Weekly Release ]

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Old 05-14-2008, 11:12 PM   #151 of 174
Ray_R
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Re: Wii Virtual Console Details


Are the games kept on the Wii's flash harddrive? I know you have to buy the $20 classic controller to play the non-NES games. To buy them, does it work out with a points system like XBOX Live arcade?
I attempted to play the Wii last month at the local GameStop. Something about it says to me I'd have to play it at a buddies house to get the hang of it.




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Old 05-15-2008, 12:01 AM   #152 of 174
pitchman
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Re: Wii Virtual Console Details


Quote:
Originally Posted by Ray_R
Are the games kept on the Wii's flash harddrive? I know you have to buy the $20 classic controller to play the non-NES games. To buy them, does it work out with a points system like XBOX Live arcade?
I attempted to play the Wii last month at the local GameStop. Something about it says to me I'd have to play it at a buddies house to get the hang of it.
Games are stored on the Wii system memory once they are downloaded. The system memory is somewhat small, which has been a bone of contention for many users, especially considering how prominently the "virtual Console" and now "Wii-Ware" seems to play in Nintendo's long-range marketing plans. If (when) you run out of system memory storage, you can do one of two things, back up your games (or specialty channels) to an SD card and copy it back to the Wii system memory whenever you'd like to play them again. Or, you can simply delete them. The records for all Wii-Shop channel purchases are stored on the Nintendo servers. Once you delete a game, the designation of your deleted content on the Wii-Shop Channel changes from "downloaded" to "downloadable." You can re-download it back to your Wii system memory at no charge whenever you want to revisit an old title. Not a perfect system if you prefer going the hard-drive route, but it certainly gets the job done, and helps keep hardware prices low.

As far as the classic controller goes, a major part of the virtual console library works just fine using a GameCube controller. Even though I have a classic controller, I almost always use my trusty WaveBird to play everything from Super Mario and Super Metroid to Castlevania. All play fine... in fact, better IMO... with the Bird.



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Old 05-20-2008, 11:55 AM   #153 of 174
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Re: Wii Virtual Console Details


VC
NES: SkyKid

Wii Ware:
Critter Round Up
Star Soldier R
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Old 05-27-2008, 11:35 AM   #154 of 174
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Re: Wii Virtual Console & Wii Ware Weekly Release


VC:
NES: City Connection
NeoGeo: Metal Slug

WiiWare:
Family Table Tennis
Dr. Mario Online
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Old 05-28-2008, 02:57 AM   #155 of 174
Jari K
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Re: Wii Virtual Console Details


Quote:
Originally Posted by pitchman
Games are stored on the Wii system memory once they are downloaded. The system memory is somewhat small..

Wii is using "flash memory". While the proper (e.g. at least 20gb or something) hard drive would be better, these retro games fortunately doesn´t take that much space.. Not sure about "WiiWare"? How much space these games take?



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Old 05-28-2008, 10:13 AM   #156 of 174
CaseyL
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Re: Wii Virtual Console & Wii Ware Weekly Release


I think it totally depends on the game. For instance, Dr. Mario doesn't take that much space up, since it's a traditional 2D drop-style puzzle board, but Lost Winds, for instance, is a fully rendered 3D game, with lots of backgrounds and interactions, and so takes up more space.
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Old 05-28-2008, 10:32 AM   #157 of 174
JohnS
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Re: Wii Virtual Console & Wii Ware Weekly Release


I just might have to pick up Dr. Mario Online and Metal Slug



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Old 05-30-2008, 02:18 PM   #158 of 174
Steve Y
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Re: Wii Virtual Console & Wii Ware Weekly Release


I've had no trouble transferring larger titles over to my 2GB SD card to make room for some of the larger releases (Sin & Punishment, Lost Winds). It's also comforting knowing that all my games are stored in the Wii itself, and I won't ever need an internet connection to access them. Because the save / save state files are stored in Wii System Memory, and take up very little room, when you transfer titles back to Wii System Memory your saved progress remains.

I don't know how Nintendo is going to handle their memory limitations down the line. I don't even know how an "upgrade" would be possible, considering the hardware, and making games playable directly off SD cards would probably be considered too large of a piracy risk.

Right now it's not too bad swapping games around, but when hundreds upon hundreds of titles are available, the amount of transferring people are going to have to do will be ridiculous.

One current advantage to the limitation is that because fewer games are available for me play at any given time, I give each individual title more attention than when I have to skip between dozens and dozens (as on PSN or XBL).
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Old 06-05-2008, 06:56 PM   #159 of 174
CaseyL
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Re: Wii Virtual Console & Wii Ware Weekly Release


VC
NeoGeo - Ninja Combat

WiiWare
Toki Tori
Protothea
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Old 06-11-2008, 08:30 AM   #160 of 174
CaseyL
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Re: Wii Virtual Console & Wii Ware Weekly Release


VC:
NES-Dig Dug
NES-Bio Miracle Bokutte Upa (I don't know. Don't ask me)

Wii Ware:
My Pokemon Ranch (This could only be cool, if it was the Pokemon version of Monster Rancher)
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