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[ Nintendo Revolution Controller revealed. Holy crap. ]

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Old 09-15-2005, 10:25 PM   #1 of 47
David Galindo
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Your gonna either love or hate it.

I absolutely hate it...BUT Ill need some hands on time to decide.




For a look on how the hell this thing works, check this out:

http://hardware.gamespot.com/Story-S...hp_flashtop_bg

Now, I really love the fact that Nintendo is goin for innovation. But they have pretty much killed 3rd party support. You'll DEFINITELY need to buy a Revolution along with a PS3 or XBox360 to get the most out of next gen.

I dunno, I really cant make a judgement until I give it a try. But man, it sure is crazy.
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Old 09-15-2005, 10:33 PM   #2 of 47
Steve Y
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David, it looks like we were on the same wavelength - I just posted an identical thread! I'll move it to this one.

I have to say, I am not surprised. What actually surprises me is how many people got it wrong. They were predicting all sorts of "programmable" controllers with LED touch-screens...

Remember in the "old days", when new gamers would play Super Mario Bros. and their whole bodies would twist and their arm would tilt the controller when jumping over a pit? So what if that instinctive movement actually DID something?

Nintendo is not really part of the "Big Three" any longer- it seems they're going after a completely different market now. With Sony and Xbox cornering the market on traditional games -- shooters, drivers, traditional next-gen games of all genres -- it is refreshing to have a company that tries to do something different. (i.e.: gimme some apples with those oranges, please).
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Old 09-15-2005, 10:53 PM   #3 of 47
JamesED
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Wow, totally not what I expected.

I'm very intrigued by it. I was a skeptic of the DS until I got one recently. Guess I'll get to find out first hand on launch day.
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Old 09-15-2005, 11:42 PM   #4 of 47
Scott_lb
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This looks interesting. Right now, I really can't see myself playing games with that type of controller (likely because I've been using "standard" controllers since the 8-bit Nintendo). I do like the whole first-person shooter capabilities, however, I can do that with a mouse and keyboard (almost). I think this thing might be a big hit for party-type games where people can get together and do more "physical playing" amongst each other (i.e., games were moving the controller in the air is important).

Personally, I'll take Halo 3 and PGR3 with a wireless 360 controller. I will try this thing out, however!



\"My name is El Nino which in spanish means.... The Nino!\" - Chris Farley
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Old 09-16-2005, 12:26 AM   #5 of 47
Jeff_Standley
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It looks like the old Coleco vision controllers. They better play frickin awesome because they look like they are going to suck.
They will bring out a second controller for the complainers like the Xbox did with th S controller.



"Do you think the average stormtrooper knows how to install a toilet main"?
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Old 09-16-2005, 07:08 AM   #6 of 47
Chris Bardon
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Well, I have to say that this isn't really what I expected. I figured that you'd see something with motion sensors, but not with this crazy a design. I'm definitely intrigued though, and VERY interested to get some hands on time with this thing to see how it really works.

My first thought was that the whole idea is a little power-glove like, which is a bad thing because besides not being very responsive, your arm got really tired after a while. I'm confident that technology has improved though, and hands on impressions have seemed to indicate that subtle movements are very responsive (i.e. resting your arm on something and ust moving your wrist). This will also help maintain a smooth motion, since I've noticed that 3d mice can be pretty jittery. Really, I just want to see what Nintendo comes up with for this thing.

The other thing that jumps out at me is the expansion port on the controller. Theoretically, this means a whole pile of different, specialized attachments could be released. The only problem here-additional cost for the games, and a really confusing state of affairs for customers (which attachment do you need for game X). Still, the dual-analog setup sounds really cool.

The other thing they've basically guaranteed here is that there will probably be a minimum of cross-platform games showing up on the revolution. Developing for the Ps3 and 360 at the same time is reasonably straightforward, but the revolution would demand a complete rethinking of the game mechanics (if it's going to work well that is). I just hope that there are enough quality titles to support the machine.

I think that's it for now. As you can tell, I really have to take a "wait and see" approach with this thing. I know I probably won't buy into this from day one, but probably do the same as I did with the DS and give it some time to see if it catches on.

If nothing else, you could make some kick ass "light gun" games for this system! Time Crisis/House of the Dead compilations anyone?
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Old 09-16-2005, 08:15 AM   #7 of 47
Todd H
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Since the Revolution will be able to plays games from every Nintendo console, how in the world will you play SNES, N64 and Gamecube games with that controller? There's not enough buttons.
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Old 09-16-2005, 08:18 AM   #8 of 47
BrianB
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Todd, the Revolution has four GameCube controller ports on the top for backwards compatibility.



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Old 09-16-2005, 08:21 AM   #9 of 47
Todd H
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Didn't know that. Thanks. This is turning out to be a very intriguing console. Not sure what I think yet.
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Old 09-16-2005, 09:40 AM   #10 of 47
Rhoq
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Quote:
the Revolution has four GameCube controller ports on the top for backwards compatibility.


Exactly. I'm sure that the GameCube controllers will be useable for Revolution versions of multi-platform titles that don't take advantage of the new controller's unique features. I'm also inclined to think that Nintendo still hasn't revealed all there is to know about the controller. I think the "remote" control is