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i didn't think deinterlacing was dependent on film. what do you mean by this?
but just to clarify, there is a difference between deinterlacing and line doubling?
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I don't think deinterlacing is dependent on film either, it's just dependent on an interlaced video signal, which is what the N64 puts out.
The technical difference between "deinterlacing" and "line doubling" is that line doubling (I assume scan line duplication is what is meant here) is just one method for deinterlacing (i.e. all scan line duplication is deinterlacing, but not all deinterlacing is scan line duplication). Dedicated deinterlacers/scalers usually can use more complex algorithms that will look better.
There are a few N64 games that are rendered internally at 640x480, but I'm not entirely sure if there's a comprehensive list anywhere (I know that the "expansion pak" was designed partially to address this issue, and if you have it, you can run a few games including Turok 2 and Rogue Squadron at 640x480 instead of 320x240).