|
Ogre Battle
Sigh. I need to learn Japanese if I'm ever going to be able to do this properly.
I picked up a copy of Ogre Battle for the Sega Saturn. Some people probably remember this game for SNES back in the day, or maybe the PSX port that was released pretty early in the Playstation's lifecycle.
The gist of it is sort of a fantasy RTS meets RPG. It's not a Tactics-style game, but more of an army/reputation management sim, where you went from land to land with various armies and waged war against whoever was there, "liberating" or, depending on how you were playing, "capturing" enemy towns. Sometimes you were welcomed, other times not, but it was macromanagement as opposed to micro.
You could appoint the heads of your armies, give them items, but not actually control them in battle, only tell them where to go on the map. All units moved in real time, but battles were turn based. Each side got three attacks, and that was it. If you kill all the units on the opposing side, they lost that army.
If you took out the leader, one of the sub-commanders would take over and retreat back to the nearest friendly town. If your commander was still intact, you could continue to give orders.
It's a very interesting and fun game, but it's insanely frustrating this time around because I can't read a damn word of Japanese, and this game is more Japan-heavy than most other Japanese games. Grrr.
Well, I'll figure it out. I wish I still had the SNES version...
|