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Old 04-21-2006, 03:28 PM   #1 of 30
Simon Massey
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Silent Hill - quick review


Just got back from watching Silent Hill. I was looking forward to this, mainly because of the involvement of Christophe Gans who directed Brotherhood of the Wolf a few years ago.

Well, I would say it is probably the best video game adaptation but thats not saying much really. Was expecting much better given who was involved. It was a pretty typical studio video game adaptation which occasionally rose above the levels of mediocrity to produce some interesting moments.

The first part is fairly effective (lots of skewed camerawork and aerial shots which I thought made it much more interesting) and the shift from one reality to another is really well done. The film captures the tone of the game pretty well, and, although its a long time since I played the game and I can't say how faithful it is to the background of the game, there are a lot of moments that I recognise from the game.

Problems come really with the poor and excessive use of CGI for some of the creatures and backgrounds. Much creepier when the film simply relies on the atmosphere but once the monsters start showing up, the CGI takes all that creepiness away.

The film also starts to take on a feeling of playing the greatest hits of the game instead of trying to pull together a coherent story. So of course, we have to visit the garage, then the warehouse, then the school, then the hotel, then the church, then the hospital, and so on.

The second half of the film is taken up by explanations of what is going on. Although the background story is pretty horrible in terms of what happened, the way in which it is revealed in the film is poor - the film literally just stops whilst one character tells you what the hell is going on and then it just carried on again. This was a shame as the bits of the story had gradually been revealed up to this point through other scenes and a secondary story outside the main plot would have been a much better way of telling the audience what was going on. And there is some really cheesy acting moments in the final sequence. And of course, all films of this kind seem to have to have a sort of twist at the end, which is pretty pointless and adds nothing at all to the film.

Disappointing but would give it 5 out of 10 for occasional effective moments.



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Old 04-21-2006, 04:37 PM   #2 of 30
Colton
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Shit! You just talked me out of seeing it this weekend. Guess I'll take my wife to see Scary Movie 4 instead.

- Colton
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Old 04-21-2006, 06:58 PM   #3 of 30
Jimi C
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This was easily the worst movie I have ever had the pleasure of watching in the theater. The visuals were the only thing that kept me in my seat. However, those were very repetitive. Perhaps this film was created with the assumption that everyone who sees it had played the video game, for somebody like me who hasnt, it was the most uncoherent story line ever. Even when they attempted to tell you what had just occured via a 5 minute montage/narrative towords the end of the film, my friends and I were still perplexed.

Was it a dream? Are the dead? Are they in a parallell universe? If there was a fire why is it that all the buildings are still intact? How can a 30 year old flashlight with 30 year old batteries still be working after an hour? I could go on..

This movie was so far fetched that it became humerous. People were laughing out loud at what was supposed to be serious dialogue. That is an especially bad thing considering how little dialogue there actually is in this film. I would complain more but I dont want to spoil all the funny for those of you still considering paying to see this flick. If you lower your expectations you may enjoy it, but based on the trailer I was expecting to have my pants scared off.



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Old 04-21-2006, 08:51 PM   #4 of 30
Beast
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Gotta agree with Jimi C. Having never played the game, I was just totally lost and confused, even after the 5-minute 'This is the plot' scene at the end of the film. Especially by the ending, which just made me scratch my head more. The visuals were about the only thing quasi-good about the picture, and then most of them are hidden in darkness or such quick flashes that you don't even see half of what's supposed to be horrifying. While in some films that works for atmosphere, here it just ended up annoying me rather quickly.




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Old 04-22-2006, 01:14 AM   #5 of 30
Romier S
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Well, I just got back from Silent Hill. After months and months of anticipation, I get to sit for two hours in a theater sweating my ass off with a sold out crowd (and yes it was sold out). Fun.

The first hour or so of the film is just absolutely150% percent Silent Hill. If you have played any one of the games in this series you will have every possible button pressed by what Gans and his very talented crew pulled of here. The change from fog to darkness is handled with superb technique. The film simply looks wonderful and exactly how you would want/expect a film based on Silent Hill to look. The audio is orgasmic. Fans of the games will go into a frenzy when they hear Yamaoka's music. There is just a slavish, and I do mean SLAVISH devotion to capturing, maintaining, and bringing to life the atmosphere and world of Silent Hill. In that regard, it's a true success in every sense of the word in my opinion.

The creatures are brought to life with utter perfection. I swear the appearance of each new creature is almost like a reward for the viewer. The first time one of the gray children appears to Rose it got an audible gasp from the audience and gave me a good jump. The Janitor is a putrid creation and the yells it omits while Rose scrambles to get away were unnerving as all hell. I'm sure we're all familiar with the token "Needs more cowbell!" joke from the good comedians on SNL, but good lord this film "Needs more Pyramid Head!” On one hand I'm glad they did not overuse him. On the other hand, he is so perfectly realized that I was disappointed I didn't see him more. Let's just say that when he does show up, he makes his presence known (and felt).

Fans of the game that expected the film to be full of townsfolk alongside Rose will be pleased to find that to be completely untrue. I do believe that general audiences out there will lose patience with the first half of the movie as it entirely involves Rose exploring the town and following consecutive clues to Sharon and Alessa's location. There are long stretches of silence and almost no exposition. It's absolutely what I wanted from this film and I was ecstatic to see the exploration elements onscreen and alive.

Where things start to become problematic for me though are in some of the dialogue and script choices. There are some genuinely bad lines of dialogue that just slap you completely out of the movie. It’s just very amateurish stuff such as Rose making comments like "There must have been a fire here" in a town where ash falls from the sky. No shit Rose. There are a few other bits that bothered me, but I think you'll understand my meaning if you've seen the film.

I've seen some criticism of the Sean Bean/Christopher side of the film. Along with how it's unnecessary and detracts from the main storyline. I disagree to an extent as Rose provides the emotional "anchor" that Bean needs to push on and uncover what is so special about his daughter and why his wife has disappeared. It also ties in heavily to the sublime ending. Bean doesn't have a lot of material to work with here, but he does a decent job of it. He should have just dropped the American accent though. It goes in and out regularly and I just kept saying to myself "Just be the Bean Sean". There is some lost opportunity with the character of Christopher though and that's something I'll touch on a bit later as I discuss the very exposition heavy second half of the film.

On the subject of performances, Radha completely carries this film on her shoulders. She does a damn fine job of it too. She's sympathetic, you know she loves her daughter, and she really does a fantastic of job reacting realistically to the absolute crazy shit going on around her. Laurie Holden gives a good performance as Cybil. I do wish her character had been given time to develop though. As is, she is simply a companion for Rose and someone that wants to help her out of sheer kindness.
Spoiler:
When she is immolated at the end I kept hoping she would be saved and I was sad to see her go. This is a good indication that the movie made me care for her despite her lack of development which is definitely a good thing.


Jodelle Ferland is hit or miss for me. She does a serviceable job as Sharon but some of her line delivery was really off at times. She fares much better as Alessa and the dark half of Alessa especially. Gans successfully avoided the cliché "Ring" style creepy little girl and went in a completely different direction with her. She is terribly cute though and entirely serviceable in the end.

Some of the other players are only in the film for a limited time. Tanya Allen is pretty much useless and
Spoiler:
serves as fodder for Pyramid Head. I was glad to see her go.
Kim Coates is your typical beat cop with a history tied to the town, and Alice Krige serves as the villain of the film playing Christabella who is an amalgamation of Dahlia from the first game and Claudia from the third game.

This brings me to my absolute biggest disappointment with this film. I despise the changes to Dahlia's character. I don't dislike it because it's different from the game. I dislike it because it's bad decision making on the part of the filmmakers. The entire theme of this film is about the connection between mother and daughter.
Spoiler:
It is a missed opportunity that they altered the story so that it was not Dahlia that immolated her daughter, but Christabella and the cult. What better way to contrast Rose's love and devotion for her daughter than with a mother who was willing to immolate her own daughter for what she considers to be a cleansing of sin?
It's just an unnecessary change that drains what could have been a HUGE emotional element to the film. Besides that, Deborah Kara Unger is sorely, sorely underused in my opinion. She gives one of the better supporting performances and I can only dream of what she could have done with Dahlia if they had made the right choice for her character.

Aside from that, there are rare moments when Gans can be a tad too slavish to the games. When Brookhaven hospital is finally revealed there is a scene where Christabella points out a map of the hospital to Rose and tells her to memorize it as it could save her life. The map is an exact replica of the one you'll find in the game and not surprisingly the whole thing came off really "wink wink" cheesy to me. Thankfully (and as noted), that scene is rarity.

My other caveats with Silent Hill begin almost immediately after Rose enters
Spoiler:
Alessa's room in Brookhaven. The screen goes white and Rose is greeted with the voice of her daughter who proceeds to push through ten or so minutes of exposition "explaining" the history of what's going on.
After having been dealt a good hour of ambiguity, I was not a fan of the "lay your cards on the table all at once" approach Gans and Avery took.

Here's where I think they missed an opportunity with Christopher's/Bean's character really. He spends some time in the film tracking down Alessa's past and then is forced to give up all of a sudden. Some of the reveals during this bloated exposition scene could have easily been discovered by Christopher and then slowly revealed to Rose via Dahlia (if they had to make the change, at least use her for something!). This would have left for only one last reveal and that was of
Spoiler:
Alessa's immolated body and her dark half wanting revenge when she finally speaks to Rose.
That just would have worked far better for me in the end and it's ashame the Gans decided to pander instead of sticking to his guns as he did so well in the first half of the movie.

Also of note is the
Spoiler:
final massacre scene where Alessa exacts her revenge on the cultists.Her form is very similar to that of the final boss in Silent Hill 2 so fans of the game will very much enjoy the look of the character. The cults comeuppance was enjoyable though and there are some extremely gruesome deaths leading up to and during the finale.
It's not for the faint of heart. (So much so that during one particular death, two couples in my theater walked out of the film entirely)

Finally, we come to the ending. I'll be frank in saying that while the latter half of the film was a bit of a "valley" for me after an hour of nothing but "peaks", the ending saves all. It's poetic, it's heartfelt, and it's a big f-you to your typical Hollywood ending.

In the end I really enjoyed the hell out of this movie. It has its flaws and some of them did disappoint me quite a bit. Nonetheless, this is by far the most capable and well made videogame to film adaptation out there. Some would consider that faint praise, but please bear in mind that when I say that, I mean to say that Silent Hill is a good film and well worth viewing.

Quote:
Originally Posted by JimiC
Was it a dream? Are the dead? Are they in a parallell universe?
Doesthe film need to spell it out is the better question? Don't play any of the first two games if that's the case because they deal very heavily in ambiguity and allowing the player to draw thier own conclusions. The film ends on much the same note. Whether they have died or gone over to a parrallell universe is inconsequential. What is clear is that Rose and Sharon are lost to Christopher. The film allows you to interpret that as you will.



Last edited by Romier S : 04-22-2006 at 12:19 PM.
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Old 04-22-2006, 02:25 AM   #6 of 30
Greg_S_H
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It doesn't particularly matter to me since I have no plans to ever see this film, but that seems to be a pretty spoiler-heavy review. Review threads are supposed to be spoiler-free or with spoilerized text, so you might consider covering some of that up.
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Old 04-22-2006, 11:53 AM   #7 of 30
Romier S
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Fair enough, but considering the old Discussion/Review format seems to be used only in particular instances anymore and Jimi pretty much reveals the ending with the questions that he asks, I didn't think there would be a problem in discussing certain points. Regardless, I've added spoilers.



Last edited by Romier S : 04-22-2006 at 11:56 AM.
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Old 04-22-2006, 12:04 PM   #8 of 30
Quentin
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Silent Hill


I mostly agree with Romier. The first half of this film is absolutely sublime and creepy as all heck. I've never played the game, and frankly I could care less how faithful they are to a freakin' video game, so let's get this out right now -
Spoiler:
"Pyramid Head" (is that really it's name?) should have been used MUCH more, and should have been the villain and part of the climax. The end was a terrible let down, and the 'end' was far from innovative or cool. No matter how you want to interpret it.


I think I would have cut Bean out completely and focused on spreading the exposition around with the clues rather than dumping it all out at once. Bad move.

First half awesome, end not so good...overall? It's worth it just for some of the visuals and the first half.
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