View Single Post
Home Theater Forum
Old 09-07-2007, 03:31 PM   #8 of 8
Steve Y
Member
 
Join Date: May 2000
Local Time: 11:36 PM
Local Date: 10-10-2008
Posts: 717

Re: Bioshock DRM Fiasco


I would MUCH rather play Bioshock on the XBox360, due to the certainty of experiencing fluid gameplay (on a working console, anyway). Bioshock chugs like a slide-show on my (fairly) high-powered dual core laptop. But high-powered consoles have their own problems nowadays. Namely, lack of proper cooling systems for the GPU/CPU.

Remember back in the day, when game software released to market either worked or it didn't - was either good or bad? And consoles were built to last from the outset?

Some might see "console patches" as an opportunity to improve upon products that might otherwise have languished in an inferior form (hardware OR software). But patching within the software developer community is now employed as license to release a game before it is ready to meet a deadline ("we'll fix it in the patch"). It has already affected PC games, and now it's becoming a problem in the high-powered console community as well.

I see the many advantages of patches as game software becomes more complicated, but Nintendo developers (for example) still work under the idea that they have only one chance to get it right, and they must work that much harder to get the product to market.

The most recent Bioshock patch for the X360 has apparently caused the game to malfunction on some peoples' consoles. So the patch may itself need a patch...
Steve Y is offline Quote this post in a PM Send Support Ticket Reply With Quote sendpm.gif
Home Theater Forum
Home Theater Forum
Home Theater Forum