Well, I have to say that this isn't really what I expected. I figured that you'd see something with motion sensors, but not with this crazy a design. I'm definitely intrigued though, and VERY interested to get some hands on time with this thing to see how it really works.
My first thought was that the whole idea is a little power-glove like, which is a bad thing because besides not being very responsive, your arm got really tired after a while. I'm confident that technology has improved though, and hands on impressions have seemed to indicate that subtle movements are very responsive (i.e. resting your arm on something and ust moving your wrist). This will also help maintain a smooth motion, since I've noticed that 3d mice can be pretty jittery. Really, I just want to see what Nintendo comes up with for this thing.
The other thing that jumps out at me is the expansion port on the controller. Theoretically, this means a whole pile of different, specialized attachments could be released. The only problem here-additional cost for the games, and a really confusing state of affairs for customers (which attachment do you need for game X). Still, the dual-analog setup sounds really cool.
The other thing they've basically guaranteed here is that there will probably be a minimum of cross-platform games showing up on the revolution. Developing for the Ps3 and 360 at the same time is reasonably straightforward, but the revolution would demand a complete rethinking of the game mechanics (if it's going to work well that is). I just hope that there are enough quality titles to support the machine.
I think that's it for now. As you can tell, I really have to take a "wait and see" approach with this thing. I know I probably won't buy into this from day one, but probably do the same as I did with the DS and give it some time to see if it catches on.
If nothing else, you could make some kick ass "light gun" games for this system! Time Crisis/House of the Dead compilations anyone?
