Brett Hancock
Supporting Actor
- Joined
- Jun 17, 2001
- Messages
- 922
IGN has posted there hands on impression of wolfenstein for xbox. This sentence sums up there review of the online aspect.
"Tides of War is the first Xbox Live title to do things right in just about every aspect."
Here is some more.
Tides of War is the first Xbox Live title to do things right in just about every aspect. Up to 16 players can hop on a single game at one time and fight it out in several different modes over 13 maps. There are plans to release three more maps through downloadable content later this year.
It's the interface and functionality of the Live games that impressed me almost as much as the fun game modes themselves. There's a ton of customization options, including how voice communication works (between every player or just teammates), respawn times for Allies and Axis teams, and whether or not you want to allow unbalanced teams.
The host can select a new game mode or map during a game or at the end of a game. Everyone in a match stays in the same game, so you don't have to get dispersed into a general lobby and forced to find another game to play in. This means you could play Tides of War for hours and hours without ever having to search for another game. Is that so hard? Nope. But damn if it isn't essential.
Online operates differently than the Campaign mode and feels like it's own separate entity. The controls remain the same, but instead of controlling B.J. Blaskowics, an agent with a mission, you choose one of four character classes. Each class has specific weapons they use and each offers a different benefit to the team.
Personally, this is the best news in a long time, maybe ever, for xbox live gamers. Saying that I am friggin excited is an extreme understatement.
Linkage for Wolfenstein
"Tides of War is the first Xbox Live title to do things right in just about every aspect."
Here is some more.
Tides of War is the first Xbox Live title to do things right in just about every aspect. Up to 16 players can hop on a single game at one time and fight it out in several different modes over 13 maps. There are plans to release three more maps through downloadable content later this year.
It's the interface and functionality of the Live games that impressed me almost as much as the fun game modes themselves. There's a ton of customization options, including how voice communication works (between every player or just teammates), respawn times for Allies and Axis teams, and whether or not you want to allow unbalanced teams.
The host can select a new game mode or map during a game or at the end of a game. Everyone in a match stays in the same game, so you don't have to get dispersed into a general lobby and forced to find another game to play in. This means you could play Tides of War for hours and hours without ever having to search for another game. Is that so hard? Nope. But damn if it isn't essential.
Online operates differently than the Campaign mode and feels like it's own separate entity. The controls remain the same, but instead of controlling B.J. Blaskowics, an agent with a mission, you choose one of four character classes. Each class has specific weapons they use and each offers a different benefit to the team.
Personally, this is the best news in a long time, maybe ever, for xbox live gamers. Saying that I am friggin excited is an extreme understatement.
Linkage for Wolfenstein