Chris Bardon
Senior HTF Member
- Joined
- Jul 4, 2000
- Messages
- 2,059
So I broke down and picked up the Mega Man anniversary collection today, popped it in the cube, and found that while the games were perfect, there was a single fatal flaw. For some reason, Capcom has decided that the A button should be shoot, and B jump, which is counter to the way we're all used to playing Mega Man. I'm sure I'll get over it (it'll take a little while though), but in the first few minutes I missed (and died from) three or four jumps due to hitting the wrong button.
Now maybe it's just me, but wouldn't it be incredibly easy to let users define their own controls? This has been a pet peeve of mine for years, and I can't figure out why a developer wouldn't put in free control mapping. It's easy to do, and it means that in this aspect, you really can please everyone. Is there something odd about developing for the gamecube or Xbox that makes it difficult to remap controls? Every PC game cam pretty much manage...
Now maybe it's just me, but wouldn't it be incredibly easy to let users define their own controls? This has been a pet peeve of mine for years, and I can't figure out why a developer wouldn't put in free control mapping. It's easy to do, and it means that in this aspect, you really can please everyone. Is there something odd about developing for the gamecube or Xbox that makes it difficult to remap controls? Every PC game cam pretty much manage...