Keith Frederick
Stunt Coordinator
- Joined
- May 10, 2002
- Messages
- 142
OXM gave it a 9+, can't remember if it was 9 or 9.2
OXM gave it a 9+, can't remember if it was 9 or 9.29.1.
And one last question, how do you save your game on the Xbox version? Is it anywhere, checkpoint based, or level based.The game automatically saves your game as you progress to the different sub sections but you can also save anywhere at any time.
As I originally suspected the interface was tailor made for the Xbox controller. Moving items, opening the map, checking the data vault, upgrading weapons and bio-mods are naturally laid out on the Xbox controller and it works almost seamlessly. Its amazing how unintuitive this same interface is on the PC version yet it works without flaw on the Xbox controller.
I still find the interface horribly intrusive. You can thankfully change the opacity on the Xbox version but I much prefer the ability to push the interface more to the sides on the PC game (via an INI fix). Either way the interface poses no threat to your enjoyment if your picking up the Xbox game. The same unfortunately cannot be said of the PC game. In fact I only wished the PC version would allow for the use of a game pad as I'd forego the mouse and keyboard all together.The Xbox version does smooth out more as you go Dave. Give it time.
The Xbox version does smooth out more as you go Dave. Give it time.Yep. you're right. Very weird - I can't recall another game that does that (although I'm sure it's happened before). It's almost like an anti-Halo, which got choppy as you neared the end.
With the better performance, I'm liking it enough to bump it up from a rental to a purchase. That's not to say it's a "must buy", but I don't think I'll feel gypped after buying it.
-Dave
I can't recall another game that does thatPirates of the Carribean was similiar but that had more to do with game caching a certain block of information on the Xbox HD. Overtime the game continually ran smoother but this is not the same issue as DX2. If you restarted a game of Pirates after the initial caching period, areas that were at one time slideshows became very smooth. DX's opening apartment levels are simply choppy no matter what you do (the PC version's framerate is similiar but a tad smoother overall in the same area on my rig).
Just to elaborate on a few other points here already, the interface is not an issueOn the Xbox version its not, in fact its downright intuitive. On the PC version however its a whole other ball of wax Dean...