Jedi Knight: Jedi Academy Demo Available

Discussion in 'Gaming' started by Jason Guardiano, Sep 5, 2003.

  1. Jason Guardiano

    Jason Guardiano Stunt Coordinator

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  2. James T

    James T Screenwriter

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    I didn't need a demo for Lucasarts to sell me the product, but thanks anyways. I'll have fun now and fun when I pass the levels a second time.

    I just hope there's a more larger internet group than Outcast.
     
  3. Paul Richardson

    Paul Richardson Second Unit

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    Gave it a try. It was fun to customize your character and such, and the graphics are pretty good. The level design, however, leaves a lot to be desired...as does all of the Matrix-inspired "bullet-time" effects. I think I'm going to pass on this one for now.
     
  4. Greg_S_H

    Greg_S_H Executive Producer

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    I've been a fan of this series since Dark Forces, but the Tatooine level isn't very fun, and it doesn't feel much like Tatooine. It felt like Bespin from the last game. The little I've played of the other level showed promise, though the only Jedi I've encountered so far have been push-overs (with the slight exception of the very first). Literal push-overs. As they jumped from their platform to get me, I gave them the old Force Push and sent them to their doom. I got at least three that way.

    Don't know. I'm on the fence. I'll probably get it and probably enjoy it, but it seems like rehash so far. I wish it were more like the Call of Duty demo, which I just keep playing over and over again.
     
  5. James T

    James T Screenwriter

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    I've finished both levels and from playing the demo, it's what I expected. The Tatooine level is only okay, but I think they threw it in there to give us the familiar faces and scene.

    The other level was fun and interesting, but lots o jumping puzzles. I also like the new additinal moves to the saber stances(rolls, half-assed cartwheels, etc). It really felt like the multiplayer aspect from Outcast in the single player form.

    The graphics were only a slight improvement, but they run damn smooth on 1280xwhatever resolution with everything turned high. I haven't ran a game this smooth in a long time.

    The sound is pretty much the same as before(not really a bad thing), but it got annoying after the dark jedi kept saying the same stuff over(ie. "Now I am the master").

    Like I said before, I'd still buy it, but it may be more of a multi-player game, than a single player.
     
  6. Greg_S_H

    Greg_S_H Executive Producer

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    It wasn't so smooth for me when there were three jedi on the screen, and I couldn't figure out where to go after beating those three guys in that room with all the crystals. I'm not really having much fun with this demo. I might take a pass on this one.
     
  7. JamesHl

    JamesHl Supporting Actor

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    I'll buy it because I'm a Dark Forces series consumer whore. But I agree with most of your comments.
     
  8. Greg_S_H

    Greg_S_H Executive Producer

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    Some of the problems with the demo may have to do with it being a fairly story-driven game, and we're just being dropped into these levels without any context. Maybe that Tatooine level would feel more like Tatooine if we'd played the surrounding levels. I'm willing to grant it that.

    I do wish I could solve my slowdown problems. I don't think I should have any with my system, but I do with most every game. This demo was fairly smooth, with the exception of when there were three Jedi on the screen as I mentioned before. But, I've got a P4 2.6GHz with a Radeon 9800 Pro and 512M of RAM. I'm playing in a low resolution (1024) with no AA. It should be glass smooth. I just wanted to mention this because James is probably right about it being a very smooth game. I just have a problem somewhere.
     
  9. Adam_Garris

    Adam_Garris Supporting Actor

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  10. Romier S

    Romier S Producer

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  11. Greg_S_H

    Greg_S_H Executive Producer

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    It's not scientific, but I used the cg_drawfps and played from my quicksave, which was set in the hallway leading to the crystal room with the three jedi. The biggest boost I got was from turning off volumetric shadows. I think I was running in the high 50s with them on, and it went to about 76FPS with simple shadows. Turning off AS filtering seemed to help, too, but it didn't really take me above the 76 mark. I'll have to play around with it to see, but I didn't notice any immediate gains from turning off dynamic glow. But, I was doing things in exactly the wrong way: instead of turning off one thing at a time, I was trying all kinds of combinations. The main thing was, even with higher overall framerates, I still get some stutter when all of those jedi are around. It's nothing that makes it unplayable, but it's annoying.

    I do have three components I want to change in my computer, but I'm not sure how much they would help with this problem. I only have a 250W PSU, so I need to boost that. But, would that cause stutter and slowdown? I would think a lack of power would cause more of a crash situation.

    Also, I have a really bad sound card. I do notice some hitches on certain games when certain sounds kick in. Replacing that would help. But, again, I'm getting pretty consistent slowdown. I think it would be more random if the sound card was to blame.

    Finally, I wouldn't mind taking my machine up to a gig of memory.

    It is interesting that your more powerful machine had some problems, too, Romier. Maybe my expectations are just unrealistic. I thought my Radeon was going to be an unstoppable juggernaut, eliminating any and all slowdown. I guess it just doesn't work that way, when you have all these other components to think about, and possible driver issues.
     
  12. Paul Richardson

    Paul Richardson Second Unit

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  13. Joel Mack

    Joel Mack Cinematographer

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  14. David_N

    David_N Stunt Coordinator

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  15. JamesHl

    JamesHl Supporting Actor

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    I'm playing on an Athlon XP 2600+, 512 megs of ram, and a Radeon 9600. I had to turn the resolution down to 1152x864 for it to be acceptable. Perhaps it's a driver issue?
     
  16. James T

    James T Screenwriter

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    It could be an ATI thing. As mentioned above, I run it at 1200xwhatver and have a GeForce4 P4 1.7. I have major slowdowns with GTA: Vice City and I remember Romier saying that he experienced no slowdowns on similiar resolutions, but different card(and processor).

    So I guess Vice City was an ATi game and Academy is a Nvidia game?
     
  17. Yoshi Sugawara

    Yoshi Sugawara Stunt Coordinator

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    I was left unimpressed with the demo. It doesn't feel like a new game, and I think part of it has to do with the aging Quake 3 engine. Maybe I've been spoiled from the Call of Duty demo - but the level setup and design, how the characters move and "act", and the overall feel of the game make it seem outdated and more like a half-decent mod of Jedi Outcast. The Tatooine level, for example, looked like someone's garage with some cheap star wars prop - didn't feel like I was in Tatooine at all.

    Another gripe I have about the game is that lightsaber combat is too chaotic - I was hoping they would make it more manageable, but combat involves circle strafing and wildy swinging your saber around. After you've felt like you've dispatched your enemy cleanly, you look at your shields and whoa, it's down from 99 to 14...And how do you swing the saber without strafing left and right and moving up and down?

    The feature that supoosedly gives the game some non-linearity seems like its going to be a weakness. So now the story is more fragmented, and the "side" missions you get are nothing more than meaningless chores you have to do to get some force points ("investigate this" probably is going to mean "kill everything in sight").

    Maybe it's too early to pass judgement, and maybe I was expecting more. But I'll just wait for the inevitable Star Wars mod based on half-life 2's source engine [​IMG]
     
  18. Yoshi Sugawara

    Yoshi Sugawara Stunt Coordinator

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    A note about performance, I also had some slowdowns/frame rate hitches on my P4 2GHz/ 768MB RAM/ GeForce 4 Ti4200 , running at max settings - I had to turn down to 1152x864 to get better performance.
     
  19. Romier S

    Romier S Producer

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  20. Greg_S_H

    Greg_S_H Executive Producer

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