I'm not ready for the draft but hopefully by Sunday I will be. I've been searching the Yahoo site and can't seem to find out exactly how the head to head is handled. It looks like it's done in categories, meaning that if you have more HRs for the week than your opponent, you get a point with each of the categories giving a point. Whoever has the most points wins the matchup. This is the way that my Yahoo head to head basketball league worked last yearTim, ALMOST. You are close, but not quite. It's done by categories. Take HR. If I finish the week with 6 and you finish the week with 4, I take the category.
There are 10 categories. If I take 6 and you take 4, I don't "win the week" and go 1-0-0 while you go 0-1-0, what happens is that I finish the week 6-4-0 and you finish 4-6-0. So it's not just important to take the majority of the categories, it's important to take as MANY categories as you possibly can. It's good to be strong in everything instead of great in like 4 things.
Trust me, I have been playing Yahoo head to head leagues for 3 years now and this is how it's scored.
because people behind in wins and strikeouts will simply dump and add all week to increase the amounts of starts they will get from marginal pitchers...and more than likely sacrifice ERA, WHIP to do so. Also, they'll be dropping someone that them wasted a draft slot on. Although I have been debating the limit due to some folks who add/drop way too much...
and more than likely sacrifice ERA, WHIP to do so. Also, they'll be dropping someone that them wasted a draft slot on.John, not so fast. See, because it's a weekly turn, this is how it USUALLY plays out.
Week's typically end on Saturdays, start anew on Sundays. Say you have two pitchers going on Sunday. Tom Glavine and Bartolo Colon...two studs. Say Glavine pitches OK, but doesn't get a win, only gets 3 K's and gives up some walks. But, say Colon gets SHELLED. 5 runs in 2+ innings. Now, there are only 6 days left. Your WHIP and ERA are already pretty much gone...unless you get a couple shutouts. So, you decide you have to take K's and Wins to offset the two mediocre to bad starts. On Monday, you have three average pitchers going...say Ted Lilly, Tanyon Sturtze and Steve Trachsel. Two of them win, nobody is that impressive doing so and they average 4 K's apiece. Well, you are probably going to drop two of those guys so you can pick up somebody starting either Tuesday or Wednesday, use those starts, then pick up the other guys when they clear waivers...just in time for their next start on Friday. Most guys don't put in for the mediocre guys and there are a ton of them out there. Trust me, it happens all the time. In a 16 team league, there will be one stud pitcher per team...maybe two. The rest of the staff will be filled by eminently replacable guys.
I've seen it happen too many times to simply dismiss the strategy...trust me, it works. I've used it to win many fantasy baseball leagues.
Draft great hitters, and 1-2 solid pitchers. Then recycle the rest of the staff. Who cares if you give up ERA and WHIP? You most likely will take wins, K's and saves (assuming you draft decent closers) and if you have great hitters, you end up taking every week 6-4 or 7-3.
I'm in a head to head league on Yahoo, and we've set a minimum of 25 innings pitched each week. Don't know why that couldn't be the case with this league. We implemented the rule precisely because of the pitching carousel.Don't you mean a MAXIMUM of 25 innings per week? Setting a minimum does nothing to deter the strategy I described. In the strategy I described you are trying to get as many innings as possible. I played in a league last year that had a maximum of 60 innings per week (pretty reasonable actually seeing you usually have 7 starters per team and this averages out to one start per week plus your relievers). Unfortunately, we had to do it manually with self imposed sanctions as Yahoo doesn't have an innings cap, just an inning floor.