Halo: PC Version - views and comments

Discussion in 'Gaming' started by Bob McElfresh, Oct 2, 2003.

  1. John_Berger

    John_Berger Cinematographer

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    I'm almost close to finishing the game from what I can tell, and at this point I just wish that I could get it over with. The section involving the canyons on Halo just seems to take FOR-E-VER! I was so-o-o-o-o glad to finally get the hell out of there, although flying the Banshee was fun.

    I wish that the PC version kept the ability for multiple people to play through the campaign simultaneously. Hell, even Quake II allows that, and how old is that game?
     
  2. Bob McElfresh

    Bob McElfresh Producer

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  3. Romier S

    Romier S Producer

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  4. John_Berger

    John_Berger Cinematographer

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    I'm past the library and have gotten past the three generators. The library was annoying to an extent, but it wasn't too bad when I figured out that (A) the little squid-like flood creatures do minimal damage, so I let them run into my shields to not waste ammo then let the shield regenerate, and (B) the exploding flood creature could usually take out anyone near it when I ruptured it.
    I did really enjoy the outdoor/vehicular levels. That's not the part of the canyon level that annoyed the hell out of me. What made the canyon annoying is that you end up in four or so underground segments that were basically identical. The repetition of the level design throughout the canyon really got on my nerves to the point that I once said out loud, "Aw, come on! Not again!" Yes, the library was just about the same, but for some reason didn't aggravate me like the indoor canyon levels did.

    Now I'm at the point where I just want to win the damn game so that I can remove it and move on to Max Payne 2. Unless I absolutely hate a game, I don't like ending it with any feeling that it wasn't completed; but with the exception of the outdoor/vehicular levels, this game doesn't provide anything that countless FPS games haven't provided before.
     
  5. Romier S

    Romier S Producer

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  6. John_Berger

    John_Berger Cinematographer

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    Yes, but Max Payne had a richness and ambience that very, very, very few PC games ever had. They made the gameplay a factor, but not the entirety. Story and atmosphere were put on equal footing as the action. Halo just feels like an FPS with well-done vehicular combat. (And I will agree that the physics models for the vehicles are very nicely done.)

    The only FPS that ever really broke the mold IMHO is Thief where secrecy and stealth (in combination with gorgeous graphics and environment) took place over blatantly beating the crap out of someone. I can't wait for Thief III.

    Hopefully, the level designers of Halo 2 will get rid of the issues like the repetitive level design in Halo.
     
  7. Romier S

    Romier S Producer

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  8. John_Berger

    John_Berger Cinematographer

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    I couldn't get past the first few areas of System Shock without getting it off my hard drive. I just never liked the game. I can't explain why. It just never made any positive impression with me.

    Deus Ex was released after Thief so one could argue that it was a more futuristic version of Thief, but still not necessarily a groundbreaker. Both games were almost identical in gameplay - stealth, managing resources, purchasing equipment, etc. That's nothing against Deus Ex (the sequel will be here soon enough). It's just that it didn't come first and still plays and feels a lot like Thief.

    Unfortunately, Halo is reaching the "Can't wait to get it off my hard drive" feeling. Admittedly, the level repetition, particularly in the canyon level, is the biggest part of that.
     
  9. Romier S

    Romier S Producer

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  10. John_Berger

    John_Berger Cinematographer

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    I'm waiting for someone to talk about a game for the Commodore 64 that predates all of them in gameplay. [​IMG]
     
  11. Max Leung

    Max Leung Producer

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    Max Payne 2 is out already? Hmm I'm really behind the times. [​IMG]

    I did like Max Payne, although I didn't try it until a year ago...it chugged on my P3-733 when it came out! My complaint with Max Payne is the lack of strategy...or at least lacked the feeling of having strategic options. Luckily, Halo doesn't have this problem, as Romier pointed out.

    Max Payne = John Woo game done a la Dragon's Lair or Space Ace. Yeah it's fun, but it sure didn't feel like a game. [​IMG]

    Will Gearbox actually work on Halo co-op play, like I heard they would after the game hits the shelves?
     
  12. Brian J Dupuis

    Brian J Dupuis Second Unit

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  13. John_Berger

    John_Berger Cinematographer

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    Okay, I've finished Halo (finally).

    My general feel for it is that the game is fun and unique for the first half or two-thirds. There is a nice mix of regular combat and vehicular combat, and the landscapes are pure eye candy.

    The last third of the game is more closely related to Doom than anything else. I found that the continual stream of beasts (both Covenant and the Flood) gets old very, very quickly as does the repetition of the level design.

    I also got somewhat aggravated at how monsters just kept respawning in certain areas.

    I really hated how the uninterrupted transition from one level to another suddenly made my nice collection of weapons disappear and armed me with the basics. Um ... I just transported to the ship. Where is my rocket launcher? So, the transporter knows to change the molecular structure of my power weapons to that of basic human weapons even though it's not a transporter on a human ship? Uh huh. I know, I know ... it's "for the challenge" - the catch-all phrase used by game developers for tactics like this. That doesn't mean that I don't have to like it nor approve of it. Certainly there must have been more imaginative ways of adding challenge than stripping you of your power weapons.

    There is only one instance of a timed level. I generally hate timed levels, but I only had to do it twice before it was done - and it was vehicular, which made it more interesting.

    No impressions on multiplayer because I generally don't buy pure action FPS games for their multiplayer function, the Unreal series being the only exception. (I know. That statement is sacrilegious to some.)

    I liked the story, which had some really nice curve balls thrown in there; I really liked the vehicular combat, both ground and aerial; but the continual and unimaginative stream of beasties in the last third of the game got old really, really quickly. Like a book that gets bad as you read on, it got to the point that I just wanted to finish the game to get it off my system.

    I'm not going to recommend not buying it because I've heard that its multiplayer function is excellent. Maybe that will balance it out. But as a single player game, I wouldn't recommend it if you too get bored with the "let's just throw a sh*tload of monsters at him" scenario.

    All of this is just my two cents. Disagree if you want. I'm just giving my opinion on the game.

    Now it's time to go out and buy Max Payne 2! Yeah, buddy!
     
  14. JamesHl

    JamesHl Supporting Actor

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    I've always felt the enemies are reasonably well placed. The only level that wore thin on me enemy-wise is the library, and I think it's supposed to be that way. Hell, the little titles that display at cutscenes allude to that.

     
  15. Max Leung

    Max Leung Producer

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    New NVIDIA drivers ("ForceWare" drivers...what a dumb name!) are available.

    http://www.nvidia.com/content/drivers/drivers.asp

    According to nvidia's press release, they claim up to 58% increase in performance with Halo. Naturally, they fail to say if that only applies to the Geforce 5x00 FX cards or not. I hope to try these out on my modest Geforce 4Ti 4400 card.
     
  16. Brian J Dupuis

    Brian J Dupuis Second Unit

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  17. Max Leung

    Max Leung Producer

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  18. Max Leung

    Max Leung Producer

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    Oh, I didn't notice any improved performance on my Geforce4 with the new nvidia drivers. Oh well.
     

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