Max Leung
Senior HTF Member
- Joined
- Sep 6, 2000
- Messages
- 4,611
Um ... my Sound Blaster Live 5.1 Gamer, as per Creative Lab's own web site and documentation, is a Dolby Digital 5.1 card with six-channel AC-3...As pointed out by Scott, it can't do true Dolby Digital 5.1 encoding in real-time (ie. games). Also, CPU usage will go through the roof on such an old card. You're looking at 25-30% just to process the 3D audio!
The Audigy and nForce chipsets will not use more than 5-8% CPU though, leaving lots of CPU for rendering and AI.
As for quality differences from DD5.1 compared to analog outs: the nForce outputs a 640kbps DD5.1 stream (compared to 384Kbps used by most DVDs). The dynamic range is actually higher in DD5.1 than analog 44.1 KHz. But, who knows if Halo makes use of it?