Jefferson Morris
Supporting Actor
- Joined
- Jun 20, 2000
- Messages
- 826
Now, I'm not a glutton for punishment when it comes to difficulty (I gave up on Ninja Gaiden Sigma after the 6th chapter--it felt too much like work), but it seems that a number of recent titles are, well, pretty darned easy on their "normal" difficulty setting.
Fable II, for example, was a breeze. No real penalty for "dying," but then again I didn't die even once after the Tattered Spire quest--and then only because they had taken my augmented weapons away. And you can't change the difficulty setting.
Fallout 3 also felt a bit on the easy side. When I had leveled up sufficiently I bumped the difficulty up and didn't even notice the difference--I was still creaming everything. Admittedly, I guess some RPG'ers like this feeling of invulnerability--their reward for grinding and careful looting--but it made the latter half of the game a little boring for me.
The Force Unleashed felt a little too easy on its normal difficulty setting as well. "Sith Lord" difficulty should have been the normal setting, I think.
I'm also reminded of Bioshock and its revitalization chambers.
Now I hear you can't die at all in the new Prince of Persia. Far cry from earlier games in that series.
That's only a handful of examples, but I'm just throwing the idea out there.
--Jefferson Morris
Fable II, for example, was a breeze. No real penalty for "dying," but then again I didn't die even once after the Tattered Spire quest--and then only because they had taken my augmented weapons away. And you can't change the difficulty setting.
Fallout 3 also felt a bit on the easy side. When I had leveled up sufficiently I bumped the difficulty up and didn't even notice the difference--I was still creaming everything. Admittedly, I guess some RPG'ers like this feeling of invulnerability--their reward for grinding and careful looting--but it made the latter half of the game a little boring for me.
The Force Unleashed felt a little too easy on its normal difficulty setting as well. "Sith Lord" difficulty should have been the normal setting, I think.
I'm also reminded of Bioshock and its revitalization chambers.
Now I hear you can't die at all in the new Prince of Persia. Far cry from earlier games in that series.
That's only a handful of examples, but I'm just throwing the idea out there.
--Jefferson Morris