3D has been improved for Black Ops II

Discussion in 'Gaming' started by JohnS, Sep 14, 2012.

  1. JohnS

    JohnS Producer

    Jan 17, 2001
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    Real Name:
    John Steffens
    Quote from Treyarch
    Dan Bunting, Treyarch’s Director of Online, showed some of the graphical upgrades Treyarch has been working on – what he called a mix of “tech and technique.” He walked us through an unpopulated level on Socotra Island in Yemen that showed off HDR lighting, bounce lighting, and self-shadowing (“Lighting is what does most of the work when it comes to visual fidelity,” says Bunting) as well as a new texture technique called reveal mapping. I don’t know what it does — all I know is I saw beautiful, detailed sand that looked like it had haphazardly fallen between the cobblestones on the street. When “the old way” of texturing and “the new way” were shown side by side, the differences were undeniable. Some of the improvement is more practical than technical; on a future LA level called Aftermath, Dan pointed out that there were lots of unique environments within the level — a coffee shop, a hotel lobby — designed so players could easily call out their locations to teammates without having to struggle for a description. And yes…it’s all still running at 60 frames per second. Dan said the team was not willing to sacrifice frame rate for visual detail. The build he was showing was on an Xbox 360, but it’s worth noting that Mark Lamia mentioned that the PC version will take advantage of DX11 cards.
    My first gaming experience was Black Ops, but it annoyed me you can go from 2D-3D on the fly.
    If you want to switch from one to the other, you have to completely back out and go to the main menu.
    This is especially annoying if your playing online with friends.
    I loved playing in 3D, especially while playing online.
    It seemed I could have better kill streaks playing in 3D.
    Don't know why...
    Looking forward to seeing this new 3D process.

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